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Pathfinder Second Edition

Compendium

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Step 7 - Record Class Details

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Now, record all the benefits and class features that your character receives from the class you’ve chosen. While you’ve already noted your Key Attribute modifier, you’ll want to be sure to record the following class features.

  • To determine your character’s total starting Hit Points, add together the number of Hit Points your character gains from their Ancestry (chosen in Step 3) and the number of Hit Points they gain from their class.
  • The Initial Proficiencies section of your class entry indicates your character’s starting Proficiency ranks in a number of areas. Choose which Skills your character is trained in and record those, along with the ones set by your class. If your class would make you trained in a skill you’re already trained in (typically due to your background), you can select another skill to become trained in.
  • See the class advancement table in your class entry to learn the class features your character gains at 1st level. You already chose an Ancestry, Background, and free attribute boosts, but these are listed in the table as a reminder. Some class features require you to make additional choices, such as selecting Spells.

Character Sheet

Write your character’s total Hit Points on the first page of your character sheet. Use the Proficiency fields (the boxes marked “T,” “E,” “M,” and “L”) on your character sheet to record your character’s initial Proficiencies in Perception, saving throws, and the Skills granted by their class; mark “T” if your character is trained, or “E” if your character is an expert. Indicate which additional Skills you chose for your character to be trained in by marking the “T” Proficiency box for each skill you selected. Likewise, record your character’s armor Proficiencies in the Armor Class section at the top of the first page and their weapon Proficiencies at the bottom of the first page. Record all other class feats and abilities on the second page. Don’t worry yet about finalizing any values for your character’s statistics—you’ll handle that in Step 9.

Attributes

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