Chapter 1: Introduction
This introduction is designed to help you understand the basics of Pathfinder. This chapter also includes the rules for
Building and
Leveling Up a character. The chapter ends with an example of
Building a 1st-level character.
Chapter 2: Ancestries & Backgrounds
The rules for the most
Common ancestries in the Age of
Lost Omens are in this chapter, including their
Ancestry feat options.
Backgrounds are at the end of this chapter, along with a section about
Languages, as these are most often influenced by your choice of
Ancestry.
The Quickstart Guide only includes a selection of ancestries. For more Ancestry options, upgrade to the complete Pathfinder Core Rulebook!
Chapter 3: Classes
This chapter contains the rules for 4 classes. Each class entry includes guidelines on playing the class, rules for
Building and advancing a character of that class, sample builds, and all of the class feats available to members of that class.
For more class options, including Animal companions, Familiars, and archetypes; upgrade to the complete Pathfinder Core Rulebook!
Chapter 4: Skills
The rules for using
Skills are presented in this chapter, and they detail what a character can do with a given skill, based on that character’s
Proficiency rank.
Ancestry,
Background, and class can define some of a character’s skill
Proficiencies, and each character can also select a few additional
Skills to reflect their personality and
Training.
Chapter 5: Feats
As a character advances in level, they gain additional feats to represent their growing abilities.
General feats and skill feats (which are a subset of
General feats) are presented in this chapter.
Chapter 6: Equipment
Armor,
Weapons, and other gear can all be found in this chapter, along with the price for
Services,
Cost of Living, and
Animals (such as horses, dogs, and pack animals).
Chapter 7: Spells
This chapter starts with rules for casting
Spells, determining their
Effects, and getting rid of foes’
Spells (called counteracting). After that, the
Spell Lists for each spellcasting tradition are included, making it easy to quickly find
Spells by their level. Next are rules for every spell, presented in alphabetical order. Following the spell descriptions are all of the focus spells—special
Spells granted by specific class abilities and feats. While most
Spells appear on multiple
Spell Lists, focus
Spells are granted only to members of a specific class and are grouped together by class for ease of reference.
Chapter 8: The Age of Lost Omens
The Quickstart Guide omits details about the Age of
Lost Omens. To find out tons of lore, upgrade to the complete
Pathfinder Core Rulebook!
This important chapter contains the universal rules needed to play Pathfinder, including rules for the various
Modes of Play, the basic
Actions that every character can perform, the rules for combat, and the rules for death and dying. Every player should be
Familiar with this chapter, especially the GM.