Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Society (Int) (Legacy)

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Edit Page Content

You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today. Further, you can use that Knowledge to navigate the Complex physical, societal, and economic workings of settlements. Even if you’re untrained in Society, you can use it for the following General skill Actions.

  • Recall Knowledge about local history, important personalities, legal institutions, societal Structure, and Humanoid cultures. The GM might allow Society to apply to other creatures that are major elements of society in your Region, such as the draconic nobility in a Kingdom of humans ruled by dragons.
  • Subsist in a Settlement by finding shelter, scrounging, or begging for food.

Society Trained Actions

You must be trained in Society to use it to Decipher Writing.

Decipher Writing that’s a coded Message, text written in an incomplete or archaic form, or in some cases, text in a language you don’t know.

Create Forgery
Downtime, Secret

You create a forged document, usually over the course of a day or a week. You must have the proper writing Material to create a forgery. When you Create a Forgery, the GM rolls a Secret DC 20 Society check. If you succeed, the forgery is of good enough quality that passive observers can’t notice the fake. Only those who carefully examine the document and attempt a Perception or Society check against your Society DC can do so. 

If the document’s handwriting doesn’t need to be specific to a person, you need only to have seen a similar document before, and you gain up to a +4 circumstance bonus to your check, as well as to your DC (the GM determines the bonus). To forge a specific person’s handwriting, you need a sample of that person’s handwriting.

If your check result was below 20, the forgery has some obvious signs of being a fake, so the GM compares your result to each passive observer’s Perception DC or Society DC, whichever is higher, using the success or failure results below. Once the GM rolls your check for a document, that same result is used against all passive observers’ DCs no Matter how many creatures passively observe that document. 

An observer who was fooled on a passive glance can still choose to closely scrutinize the documents on the lookout for a forgery, using different techniques and analysis methods beyond the surface elements you successfully forged with your original check. In that case, the observer can attempt a Perception or Society check against your Society DC (if they succeed, they know your document is a forgery).

Success The observer does not detect the forgery.
Failure The observer knows your document is a forgery.

Attributes

Advertisement Create a free account