Pathfinder Second Edition
Compendium
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Alarm
Alarm (Spell 1)
Concentrate, Manipulate
Traditions Arcane, Divine, Occult, Primal
Cast 10 minutes
Range touch; Area 20-foot burst
Duration 8 hours
You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell’s area without speaking the password, alarm sends your choice of a Mental alert (in which case the spell gains the Mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the Auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell’s DC or trigger the spell when moving into the area.
Heightened (3rd) You can specify a trigger for which types of creatures sound the alarm spell, as described in Setting Triggers.