Pathfinder Second Edition
Compendium
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Calm
Calm [two-actions] (Spell 2)
Concentrate, Emotion, Incapacitation, Manipulate, Mental
Traditions Divine, Occult
Range 120 feet; Area 10-foot burst
Defense Will; Duration sustained up to 1 minute
You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.
Critical Success The creature is unaffected.
Success Calming urges impose a –1 Status penalty to the creature’s Attack rolls.
Failure Any Emotion Effects that would affect the creature are suppressed and the creature can’t use hostile Actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm.
Critical Failure As failure, but hostility doesn’t end the effect.