Pathfinder Second Edition
Compendium
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Crisis of Faith
Crisis of Faith [two-actions] (Spell 3)
Concentrate, Manipulate, Mental
Traditions Divine
Range 30 feet; Targets 1 creature
Defense Will
You assault the target’s faith, riddling the creature with doubt and Mental turmoil that deal 6d6 Mental damage, or 6d8 Mental damage if it can cast Divine Spells. The Effects are determined by its Will save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage; if the target can cast Divine Spells, it’s stupefied 1 for 1 round.
Critical Failure The target takes double damage, is stupefied 1 for 1 round, and can’t cast Divine Spells for 1 round.
To many Deities, casting this spell on a follower of your own deity without significant cause is anathema.
Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a Divine spellcaster).