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Pathfinder Second Edition

Compendium

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Daze

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Daze [two-actions] (Cantrip 1)
Cantrip, Concentrate, Manipulate, Mental, Nonlethal

Traditions Arcane, Divine, Occult
Range 60 feet; Targets 1 creature
Defense Will; Duration 1 round

You push into the target’s mind and daze it with a Mental jolt. The jolt deals 1d6 Mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.

Heightened (+2) The damage increases by 1d6.


Attributes

cast_actions
Two-action
category
spell
damage
1d6
damage_type
mental
description
You push into the target’s mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.
duration
1 round
heightened
Heightened (+2) The damage increases by 1d6.
level
1
magic_traditions
arcane, divine, occult
range
60 feet
save_type
will
saving_throw
BASIC
subcategory
cantrip
target
1 creature
traits
cantrip, concentrate, manipulate, mental, nonlethal
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