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Pathfinder Second Edition

Compendium

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Daze (Legacy)

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Daze (Cantrip 1)
Cantrip, Enchantment, Mental, Nonlethal
Traditions Arcane, Divine, Occult
Cast [two-actions] Somatic, Verbal
Range 60 feet; Targets 1 creature
Saving Throw Will; Duration 1 round

You cloud the target's mind and daze it with a Mental jolt. The jolt deals Mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.

Heightened (+2) The damage increases by 1d6.

Attributes

cast
somatic, verbal
cast_actions
Two-action
category
spell
damage_type
mental
description
You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.
duration
1 round
heightened
Heightened (+2) The damage increases by 1d6.
level
1
magic_traditions
arcane, divine, occult
range
60 feet
save_critical_failure
The creature is stunned 1.
save_type
will
saving_throw
BASIC
school
enchantment
subcategory
cantrip
target
1 creature
traits
cantrip, mental, nonlethal
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