Pathfinder Second Edition
Compendium
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Heal
Heal [one-action] to [three-actions] (Spell 1)
Healing, Manipulate, Vitality
Traditions Divine, Primal
Range varies; Targets 1 willing living creature or 1 Undead creature
You channel vital energy to heal the living or damage the Undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is Undead, you deal that amount of Vitality damage to it, and it gets a basic Fortitude save. The number of Actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] The spell has a range of touch.
[two-actions] (concentrate) The spell has a range of 30 feet. If you’re Healing a living creature, increase the Hit Points restored by 8.
[three-actions] (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and Undead creatures in the burst.
Heightened (+1) The amount of Healing or damage increases by 1d8, and the extra Healing for the 2-action version increases by 8.