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Grease
School Conjuration (creation)
Casting Time 1 Standard action
Range close (25 ft. + 5 ft./2 levels)
Duration 1 minute/level (D)
You cover a solid surface with a layer of slippery Grease. Any Creature in the area when the spell is cast must succeed at a Reflex save or fall prone. A Creature can walk within or through the area of Grease at half Normal speed with a successful DC 10 Acrobatics check. Failure means the Creature can’t move that round and must then succeed at a Reflex save or fall prone, while failure by 5 or more means it falls prone (see the Acrobatics skill for details). A Creature that doesn’t move on its turn doesn’t need to attempt this check and isn’t considered Flat-Footed. The spell can also be used to create a greasy coating on an item. Unattended material objects are always affected by this spell. If you attempt to affect an Object in a creature’s possession, the Creature can attempt a Reflex save to negate the Effect. If the Creature fails the initial saving throw, it immediately drops the item and must attempt a new save each round it attempts to pick up, hold, or use the item. A Creature wearing greased armor or clothing gains a +5 Circumstance Bonus to Acrobatics checks to Escape a Grapple and a +2 Circumstance Bonus to its AC against Grapple Combat maneuvers.
Attributes
Casting Time
1 standard action
Classes
Technomancer 1
Description
You cover a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must succeed at a Reflex save or fall prone. A creature can walk within or through the area of grease at half normal speed with a successful DC 10 Acrobatics check. Failure means the creature can't move that round and must then succeed at a Reflex save or fall prone while failure by 5 or more means it falls prone (see the Acrobatics skill on page 135 for details). A creature that doesn't move on its turn doesn't need to attempt this check and isn't considered flat-footed. The spell can also be used to create a greasy coating on an item. Unattended material objects are always affected by this spell. If you attempt to affect an object in a creature's possession the creature can attempt a Reflex save to negate the effect. If the creature fails the initial saving throw it immediately drops the item and must attempt a new save each round it attempts to pick up hold or use the item. A creature wearing greased armor or clothing gains a +5 circumstance bonus to Acrobatics checks to escape a grapple and a +2 circumstance bonus to its AC against grapple combat maneuvers.
Descriptor
Creation
Duration
(CASTERLEVEL) minutes (D)
Full Attack
never
Level
Technomancer 1
Range
Close
Save Effect
partial see text
Saving Throw
Reflex
School
Conjuration
Spell List Description
Make a 10-ft. square or one object slippery.
Spell Resistance
No
Targets Effect Area
One 10-ft. square or one object
Variants
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