Starfinder
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Life Bubble
School Abjuration
Casting Time 1 Standard action
Range Medium (100 ft. + 10 ft./level)
Targets up to one creature/level, no two of which can be more than 30 ft. apart
Duration 1 day/level
You surround the Target creatures with a constant and movable 1-inch shell of tolerable living Conditions customized for each Creature. This shell enables the Targets to breathe freely in a variety of atmospheric Conditions (including in Corrosive, thick, thin, and toxic atmospheres), as well as underwater or in a Vacuum. It also makes the Targets immune to harmful gases and vapors, including inhaled Diseases and poisons as well as spells with a harmful gaseous Effect. In addition, the shell protects Targets (and their equipment) from extreme temperatures (between –50° and 140° F) without having to attempt Fortitude saving throws, as well as extreme pressures.
Life Bubble doesn’t provide protection from energy Damage, negative or positive energy (such as found on the Negative and Positive Energy Planes), or radiation; it also doesn’t provide the ability to see in Conditions of poor visibility (such as in smoke or fog) or the ability to move or act normally in Conditions that impede movement (such as underwater).
Attributes
Casting Time
1 standard action
Classes
Mystic 1,Technomancer 1
Description
You surround the target creatures with a constant and movable 1-inch shell of tolerable living conditions customized for each creature. This shell enables the targets to breathe freely in a variety of atmospheric conditions (including in corrosive thick thin and toxic atmospheres) as well as underwater or in a vacuum. It also makes the targets immune to harmful gases and vapors including inhaled diseases and poisons as well as spells with a harmful gaseous effect. In addition the shell protects targets (and their equipment) from extreme temperatures (between -50 and 140 F) without having to attempt Fortitude saving throws as well as extreme pressures. Life bubble doesn't provide protection from energy damage negative or positive energy (such as found on the Negative and Positive Energy Planes) or radiation; it also doesn't provide the ability to see in conditions of poor visibility (such as in smoke or fog) or the ability to move or act normally in conditions that impede movement (such as underwater).
Duration
(CASTERLEVEL) days
Full Attack
never
Level
Mystic 1,Technomancer 1
Range
Medium
Save Effect
negates (harmless)
Saving Throw
Will
School
Abjuration
Spell List Description
Encase targeted creatures with a shell of tolerable atmosphere.
Spell Resistance
Yes
Targets Effect Area
Up to (CASTERLEVEL) creatures no two of which can be more than 30 ft. apart
Variants
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