Starfinder
Compendium
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Mystic Spell List
0-Level
Daze: Humanoid creature of CR 3 or lower is dazed.
Detect Affliction: Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.
Detect Magic: Detect spells and magic items within 60 feet.
Fatigue: Touched creature is fatigued.
Ghost Sound: Create minor illusory sounds.
Grave Words: Force a corpse to babble.
Psychokinetic Hand: Telekinetically move an object of 1 bulk or less.
Stabilize: Cause a dying creature to stabilize.
Telekinetic Projectile: Telekinetically hurl an object, dealing 1d6 damage to the target and object.
Telepathic Message: Send a short telepathic message and hear simple telepathic replies.
Token Spell: Perform simple magical effects.
1st-Level
Charm Person: Make one humanoid creature believe that it is your ally.
Command: One creature obeys a select command for 1 round.
Confusion, Lesser: One living creature is confused for 1 round.
Detect Radiation: Detect radiation within 120 feet.
Detect Thoughts: “Listen” to surface thoughts.
Disguise Self: Change your appearance.
Fear: Frighten a single living creature that's of CR 4 or lower for 1d4 rounds.
Identify: Gain a +10 bonus to identify items of a magic or technological nature.
Keen Senses: Target gains low-light vision and a +2 bonus to Perception checks.
Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere.
Mind Link: Instantly and telepathically communicate information to a creature.
Mind Thrust: Mentally deal 2d10 damage to one target.
Mystic Cure: Restore 1d8 + your Wisdom modifier Hit Points to a living creature.
Reflecting Armor: Sheath of mystical force can reflect damage back on foe.
Remove Condition, Lesser: Remove one minor harmful condition affecting a creature.
Share Language: Target understands chosen languages.
Wisp Ally: Create wisp of energy that shines light and distracts an enemy.