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Starfinder

Compendium

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Mystic Spell List

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0-Level

Daze: Humanoid Creature of CR 3 or lower is dazed.

Detect Affliction: Determine whether a Creature or Object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.

Detect Magic: Detect spells and magic items within 60 feet.

Fatigue: Touched Creature is Fatigued.

Ghost Sound: Create minor illusory sounds.

Grave Words: Force a corpse to babble.

Psychokinetic Hand: Telekinetically move an Object of 1 bulk or less.

Stabilize: Cause a dying Creature to Stabilize.

Telekinetic Projectile: Telekinetically hurl an Object, dealing 1d6 Damage to the Target and Object.

Telepathic Message: Send a short Telepathic Message and hear simple telepathic replies.

Token Spell: Perform simple magical effects.

1st-Level

Charm Person: Make one humanoid Creature believe that it is your ally.

Command: One Creature obeys a select Command for 1 round.

Confusion, Lesser: One living Creature is confused for 1 round.

Detect Radiation: Detect Radiation within 120 feet.

Detect Thoughts: “Listen” to surface thoughts.

Disguise Self: Change your appearance.

Fear: Frighten a single living Creature that's of CR 4 or lower for 1d4 rounds.

Identify: Gain a +10 bonus to Identify items of a magic or technological nature.

Keen Senses: Target gains Low-Light Vision and a +2 bonus to Perception checks.

Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere.

Mind Link: Instantly and telepathically communicate information to a Creature.

Mind Thrust: Mentally deal 2d10 Damage to one Target.

Mystic Cure: Restore 1d8 + your Wisdom Modifier Hit Points to a living Creature.

Reflecting Armor: Sheath of mystical force can reflect Damage back on foe.

Remove Condition, Lesser: Remove one minor harmful condition affecting a Creature.

Share Language: Target understands chosen languages.

Wisp Ally: Create wisp of energy that shines light and distracts an enemy.

Attributes

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