Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Starfinder

Compendium

Type to search for a spell, item, class — anything!

Mystic Spell List

Edit Page Content

0-Level

Daze: Humanoid creature of CR 3 or lower is dazed.

Detect Affliction: Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.

Detect Magic: Detect spells and magic items within 60 feet.

Fatigue: Touched creature is fatigued.

Ghost Sound: Create minor illusory sounds.

Grave Words: Force a corpse to babble.

Psychokinetic Hand: Telekinetically move an object of 1 bulk or less.

Stabilize: Cause a dying creature to stabilize.

Telekinetic Projectile: Telekinetically hurl an object, dealing 1d6 damage to the target and object.

Telepathic Message: Send a short telepathic message and hear simple telepathic replies.

Token Spell: Perform simple magical effects.

1st-Level

Charm Person: Make one humanoid creature believe that it is your ally.

Command: One creature obeys a select command for 1 round.

Confusion, Lesser: One living creature is confused for 1 round.

Detect Radiation: Detect radiation within 120 feet.

Detect Thoughts: “Listen” to surface thoughts.

Disguise Self: Change your appearance.

Fear: Frighten a single living creature that's of CR 4 or lower for 1d4 rounds.

Identify: Gain a +10 bonus to identify items of a magic or technological nature.

Keen Senses: Target gains low-light vision and a +2 bonus to Perception checks.

Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere.

Mind Link: Instantly and telepathically communicate information to a creature.

Mind Thrust: Mentally deal 2d10 damage to one target.

Mystic Cure: Restore 1d8 + your Wisdom modifier Hit Points to a living creature.

Reflecting Armor: Sheath of mystical force can reflect damage back on foe.

Remove Condition, Lesser: Remove one minor harmful condition affecting a creature.

Share Language: Target understands chosen languages.

Wisp Ally: Create wisp of energy that shines light and distracts an enemy.

Attributes

Advertisement Create a free account