Starfinder
Compendium
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Starfinder Rules
A
- Ability Scores
- Acrobatics
- Actions in Combat
- Adventures and Campaigns
- Afflictions
- Alignment
- Archetypes
- Armor
- Athletics
- Atmospheres
- Augmentations
B
C
- Chapter 1 - Overview
- Chapter 10 - Magic and Spells
- Chapter 11 - Game Mastering
- Chapter 2 - Character Creation
- Chapter 2 Tables
- Chapter 3 - Races
- Chapter 4 - Classes
- Chapter 5 - Skills
- Chapter 6 - Feats
- Chapter 7 - Equipment
- Chapter 7 Tables
- Chapter 8 - Tactical Rules
- Character Creation Steps
- Character Themes
- Classes
- Combat Modifiers
- Computers
- Computers (skill)
- Conditions
- Connections (Mystic)
- Culture
D
E
- Engineering
- Environment
- Environmental Rules
- Equipment
- Example Mystic Characters
- Example of Play
- Example Operative Characters
- Example Soldier Characters
- Example Technomancer Characters
F
H
I
L
M
N
O
P
R
S
- Sample Afflictions
- Sense Motive
- Senses
- Settlements (Environment)
- Skills
- Sleight of Hand
- Space Travel
- Special Abilities
- Spell Description Format
- Stealth
- Survival