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Sometimes the best defense is a good laser pistol. For the heroes of Olaxis weapons are necessary tools, though some only use them as a last resort.
A character is free to make unarmed attacks and use improvised weapons in combat. The downside of using these weapons is they usually have no qualities, unless the GM decides otherwise or you have an ability that changes this ruling. You can use an improvised weapon to make a ranged attack, provided your target is in within 5 squares of you when the attack is made.
Melee weapons are used in hand-to-hand combat and often use the Melee skill to attack and defend. Melee weapons without the ranged quality can be hurled to make ranged attacks, provided your target is within 5 squares of you when the attack is made.
Item | Qualities | Price |
---|---|---|
Charge Baton | Charge 5 | 1,500 |
Charge Staff | Charge 4 | 2,000 |
Charge-chaku | Charge 3 | 2,500 |
Vampire Knuckles | Concealable, Draining | 1,000 |
Knife | Concealable, Range 10 | 50 |
Laser Sword | Piercing | 2,000 |
Sonic Caber | Extra Damage, Slow | 1,500 |
Ranged weapons can be fired, launched, or thrown at enemies. These weapons often use the Ranged skill to attack.
Item | Qualities | Price |
---|---|---|
Breach Bomb | Burst 2, Consumable, Range 10 | 50 |
Charge Cannon | Charge 3, Range 10 | 3,000 |
Charge Pistol | Charge 5, Range 20 | 2,000 |
Charge Rifle | Charge 4, Range 30 | 2,500 |
Conflagration Grenade | Burst 4, Consumable, Range 10 | 800 |
Grenade | Burst 3, Consumable, Range 10 | 200 |
Laser Pistol | Range 30 | 500 |
Laser Rifle | Range 40 | 600 |
Laser Sniper Rifle | Extra Damage, Piercing, Range 80, Slow | 3,000 |
Pocket Pistol | Concealable, Range 10 | 400 |
Vampire Rifle | Draining, Range 60 | 1,500 |