Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library


General Feat (Prerequisite: Level 4+)

Your skill with magical Orbs helps you evade enemies while overcoming their defenses. You gain the following benefits.

Fortune Teller. When you finish a Short or Long Rest, roll 1d6 and record the result. When you cast a spell using an Orb as a Spellcasting Focus, you can add the result of this prescience roll to your spell attack roll, or reduce one target’s saving throw by that amount. You must choose to do so before the attack roll or saving throw.

Once you use this benefit, you can’t use it again until you finish a Short or Long Rest. Unused prescience rolls are lost when you finish a Short or Long Rest.

See the Path. While you are holding an Orb, Opportunity Attacks against you have Disadvantage.

Prescient Escape. While you are holding an Orb, whenever a creature you can see enters a space within 5 feet of you, you can use your Reaction to move up to your Speed without provoking an Opportunity Attack.

Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×