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This chapter presents fifteen new feats well suited to adventurers on the Western Frontier. Some of these feats are tied to specific species, such as the Stone Eyes of the Medusa or the Shadow’s Gift of Song of the Harpy. Others can be useful for anyone, such as the Wandslinger Fighting Style feat.

This section notably includes the Lesser Dragonmark feat. This is a new way to represent dragonmarked characters and is intended to replace the approach taken in Eberron: Rising from the Last War. There are a few important things to understand about the feat.

  • Dragonmarks only manifest on certain species, and they can only manifest on someone with a direct blood tie to a dragonmarked house. It’s possible that a character might not realize they have a tie to a house; this is the concept of the Dragonmarked Foundling background. However, the Mark of Making can only manifest on a Human character, and a human who develops the Mark of Making must have a tie to a Cannith bloodline somewhere in their family tree.
  • Dragonmarks can be granted by a background, but a character can also develop a dragonmark later in life by taking the feat.
  • The powers granted by the Lesser Dragonmark feat only reflect the basic gifts of the mark. An adventurer could attribute class abilities to their dragonmark, or describe spells cast as channeled through the dragonmark. A Cleric with the Life Domain and the Mark of Healing could describe casting Healing Word or Raise Dead by using their mark, and a Storm Sorcerer with the Mark of Storms could say that they use their dragonmark to channel elemental power. Likewise, NPCs with dragonmarks could have spell-like abilities reflecting the greater powers of their dragonmarks.

Origin Feats

These feats are in the Origin category.

Lesser Dragonmark Benefit
Mark   Species   Guidance of the Mark   Cantrip   Spells of the Mark
Detection Khoravar (Half-Elf) Investigation, Insight Guidance Detect Poison and Disease, See Invisibility
Finding Human, Orc, Half-Orc Perception, Survival True Strike Locate Animals or Plants, Locate Objects
Handling Human Animal Handling, Nature None Animal Friendship, Beast Sense, Speak with Animals
Healing Halfling Medicine, Herbalism Spare the Dying Cure Wounds, Lesser Restoration
Hospitality Halfling Persuasion, Brewer's Supplies or Cook's Utensils Friends, Prestidigitation Calm Emotions, Purify Food and Drink
Making Human Arcana, Artisan's Tools Mending Identify, Magic Weapon
Passage Human Acrobatics, Land Vehicles Orien Step Longstrider, Misty Step
Scribing Gnome History, Calligrapher's Supplies Message Comprehend Languages, Illusory Script (no Material component required)
Sentinel Human Insight, Perception Blade Ward Shield, Warding Bond
Shadow Elf Performance, Stealth Minor Illusion Darkness, Silent Image
Storm Khoravar (Half-Elf) Investigation, Thieves' Tools None Alarm, Arcane Lock, Knock

General Feats

These feats are in the General category.


Fighting Style Feats

These feats are in the Fighting Style category.

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