Gargoyles are indistinguishable from stone statues… until they move. In Eberron, the first gargoyles were carved by Dhakaani goblins, but it was the daelkyr Orlassk who brought them to life. The oldest gargoyles have been in a state of torpor for thousands of years. Now they have risen to carve out a place of their own in the new nation of Droaam.
Gargoyles are humanoids carved from stone. The horned, winged form often associated with the gargoyle is a common design; in Eberron the Dhakaani placed these fierce figures on fortresses. However, gargoyles don’t have to have horns or wings, and they can alter their form over time. Gargoyles reproduce by imbuing a sliver of their life force into a stone and burying it in gravel; this seed assimilates mass from the loose stone and builds its final form.
Gargoyles have no need of food or drink. They are nearly immune to the passage of time and can remain standing still indefinitely. For any gargoyle, a fundamental question is why they choose to move at all. What drives them? There are a few common archetypes. Seekers are driven by curiosity, and love seeing new places and learning new things. Guardians devote themselves to protecting a person, place, or concept. Movers enjoy motion itself—flight, fighting, dancing—and often become scouts or soldiers. Thinkers are rarely seen, because they have the least reason to actually move; they live to ponder philosophies and ideas. A statue in a temple or a library could be a gargoyle priest or sage, lost in contemplation.
Creature Type: Elemental
Size: Medium (about 5–7 feet tall)
Speed: 30 feet
As a Gargoyle, you have these special traits.
Darkvision. You have Darkvision with a range of 60 feet.
Elemental Nature. You are a creature of living stone, which provides the following benefits.
False Appearance. While you remain motionless, you are indistinguishable from an inanimate statue.
Sentry’s Rest. You can finish a Long Rest in 6 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
Stoneskin. Your thick stone hide provides you with natural armor. While you aren’t wearing armor, your base Armor Class equals 13 plus your Dexterity modifier. You can use a Shield and still gain this benefit.