This box contains a set of
Parchment cards. A full deck has 34 cards. A deck found as
Treasure is usually missing 1d20 - 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An
Illusion of one or more creatures forms over the
Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an
Illusion, because
Objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15
Intelligence (Investigation) check. The creature then appears translucent.
The
Illusion lasts until its card is moved or the
Illusion is dispelled. When the
Illusion ends, the image on its card disappears, and that card can't be used again.
Playing Card — Illusion:
Ace of hearts — Red
DragonKing of hearts —
Knight and four guards
Queen of hearts —
Succubus or
IncubusJack of hearts —
DruidTen of hearts —
Cloud GiantNine of hearts —
EttinEight of hearts —
BugbearTwo of hearts —
GoblinAce of diamonds —
BeholderKing of diamonds —
Archmage and mage apprentice
Queen of diamonds —
Night HagJack of diamonds —
AssassinTen of diamonds —
Fire GiantNine of diamonds —
Ogre mage
Eight of diamonds —
GnollTwo of diamonds —
KoboldAce of spades —
LichKing of spades —
Priest and two acolytes
Queen of spades —
MedusaJack of spades —
VeteranTen of spades —
Frost GiantNine of spades —
TrollEight of spades —
HobgoblinTwo of spades —
GoblinAce of clubs —
Iron GolemKing of clubs —
Bandit Captain and three bandits
Queen of clubs —
ErinyesJack of clubs —
BerserkerTen of clubs —
Hill GiantNine of clubs —
OgreEight of clubs —
OrcTwo of clubs —
KoboldJokers (2) — You (the deck's owner)