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Adventuring Gear

Weight: 1 lb.
Cost: 25 GP

When you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water. Target one creature you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d8 Radiant damage if it is a Fiend or an Undead.


Holy Water

Adventuring Gear
  • Damage: 2d8
  • Damage Type: Radiant
  • Item Rarity: None
  • Range: 20 ft
  • Weight: 1
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