This monster appears in the Dungeons & Dragons Player's Handbook 2024.
Traits
Flyby (Air Only). The spirit doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Pack Tactics (Land and Water Only). The spirit has Advantage on an attack roll against a creature if at least one of the spirit’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing (Water Only). The spirit can breathe only underwater.
Actions
Multiattack. The spirit makes a number of Rend attacks equal to half this spell’s level (round down).
Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Piercing damage.
Roll20 Note: This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect.
- 'Spell level' refers to the level of the spell slot used to cast the Summon Beast spell.
- Decide which version of spirit it is (Air, Land, or Water) and delete any that are not appropriate.
- AC = 11 + spell level.
- Hit Points:
- Start with 20 for Air or 30 for Land and Water.
- Add 5 for each spell level above 2.
- Understands the caster's languages.
- Proficiency Bonus = the spellcaster's total proficiency bonus.
- Multiattack: a number of attacks equal to half the spell's level (round down).
- Rend:
- Attack modifier = the spellcaster's spell attack modifier.
- Damage = 1d8 + 4 + spell level.