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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Flyby (Air Only). The spirit doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.

Pack Tactics (Land and Water Only). The spirit has Advantage on an attack roll against a creature if at least one of the spirit’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing (Water Only). The spirit can breathe only underwater.

Actions

Multiattack. The spirit makes a number of Rend attacks equal to half this spell’s level (round down).

Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Piercing damage.

Roll20 Note: This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect.

  • 'Spell level' refers to the level of the spell slot used to cast the Summon Beast spell. 
  • Decide which version of spirit it is (Air, Land, or Water) and delete any that are not appropriate.
  • AC = 11 + spell level.
  • Hit Points:
    • Start with 20 for Air or 30 for Land and Water.
    • Add 5 for each spell level above 2. 
  • Understands the caster's languages.
  • Proficiency Bonus = the spellcaster's total proficiency bonus. 
  • Multiattack: a number of attacks equal to half the spell's level (round down).
  • Rend:
    • Attack modifier = the spellcaster's spell attack modifier.
    • Damage = 1d8 + 4 + spell level.

Bestial Spirit

Small Beast, Neutral
  • Armor Class 13 (plus the spell's level; base included)
  • Hit Points 20
  • Speed 30 ft.; Climb 30 ft. (Land only); Fly 60 ft. (Air only); Swim 30 ft. (Water only)
STR
18 (4)
DEX
11 (0)
CON
16 (3)
INT
4 (-3)
WIS
14 (2)
CHA
5 (-3)
  • Saving Throws Str +4, Dex +0, Con +3, Int -3, Wis +2, Cha -3
  • Senses Darkvision 60 ft., passive Perception 12
  • Languages Understands the languages you know
  • Challenge None (0 XP)
  • Edits Required. This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect. 'Spell level' refers to the level of the spell slot used to cast the Summon Beast spell. Decide which version of spirit it is (Air, Land, or Water) and delete any that are not appropriate. AC = 11 + spell level. Hit Points: Start with 20 for Air or 30 for Land and Water. Add 5 for each spell level above 2. Understands the caster's languages. Proficiency Bonus = the spellcaster's total proficiency bonus. Multiattack: a number of attacks equal to half the spell's level (round down). Rend: Attack modifier = the spellcaster's spell attack modifier. Damage = 1d8 + 4 + spell level.
  • Flyby (Air Only). The spirit doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.
  • Pack Tactics (Land and Water Only). The spirit has Advantage on an attack roll against a creature if at least one of the spirit's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
  • Water Breathing (Water Only). The spirit can breathe only underwater.

Actions


  • Multiattack. The spirit makes a number of Rend attacks equal to half this spell's level (round down)
  • Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 4) plus spell's level Piercing damage.
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