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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).

Radiant Bow (Avenger Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 600 ft. Hit: 2d6 + 2 + the spell’s level Radiant damage.

Radiant Mace (Defender Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + the spell’s level Radiant damage, and the spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 Temporary Hit Points.

Healing Touch (1/Day). The spirit touches another creature. The target regains Hit Points equal to 2d8 + the spell’s level.

Roll20 Note: This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect.

  • Spell level' refers to the level of the spell slot used to cast the Summon Celestial spell.
  • Decide which version of spirit it is (Avenger or Defender) and delete any that are not appropriate.
  • AC = 11 + spell level (+2 if it is a Defender).
  • Hit Points= 40 + 10 for each spell level above 5.
  • Understands the caster's languages and Celestial.
  • Proficiency Bonus = the spellcaster's total proficiency bonus.
  • Multiattack: a number of attacks equal to half the spell's level (round down).
  • Radiant Bow:
    • Attack bonus = the caster's spell attack modifier.
    • Damage = 2d6 + 2 + spell level Radiant damage.
  • Radiant Mace:
    • Attack bonus = the caster's spell attack modifier.
    • Damage = 1d10 + 3 + spell level Radiant damage.
  • Healing Touch: 2d8 + spell level.


Celestial Spirit

Large Celestial, Neutral
  • Armor Class 16 (plus the spell's level and plus 2 for Defender only; base included)
  • Hit Points 40
  • Speed 30 ft., Fly 40 ft.
STR
16 (3)
DEX
14 (2)
CON
16 (3)
INT
10 (0)
WIS
14 (2)
CHA
16 (3)
  • Saving Throws Str +3, Dex +2, Con +3, Int +0, Wis +2, Cha +3
  • Damage Resistance Radiant
  • Condition Immunities Charmed, Frightened
  • Senses Darkvision 60 ft., passive Perception 12
  • Languages Celestial, understands the languages you know
  • Challenge None (0 XP)
  • Edits Needed. This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect. Spell level' refers to the level of the spell slot used to cast the Summon Celestial spell. Decide which version of spirit it is (Avenger or Defender) and delete any that are not appropriate. AC = 11 + spell level (+2 if it is a Defender). Hit Points= 40 + 10 for each spell level above 5. Understands the caster's languages and Celestial. Proficiency Bonus = the spellcaster's total proficiency bonus. Multiattack: a number of attacks equal to half the spell's level (round down). Radiant Bow: Attack bonus = the caster's spell attack modifier. Damage = 2d6 + 2 + spell level Radiant damage. Radiant Mace: Attack bonus = the caster's spell attack modifier. Damage = 1d10 + 3 + spell level Radiant damage. Healing Touch: 2d8 + spell level.

Actions


  • Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down) .
  • Radiant Bow (Avenger Only). Ranged Weapon Attack: +6 to hit, reach 600 ft., one target. Hit: (2d6 + 2) plus spell's level Radiant damage.
  • Radiant Mace (Defender Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d10 + 3) plus the spell's level Radiant damage. The spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains [[1d10]] (1d10) Temporary Hit Points.
  • Healing Touch (1/Day). The spirit touches another creature. The target regains Hit Points equal to [[2d8]] (2d8) + the spell's level.
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