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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Heated Body (Metal Only). A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes 1d10 Fire damage.

Stony Lethargy (Stone Only). When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. Wisdom Saving Throw: DC equals your spell save DC, the target. Failure: Until the start of its next turn, the target can’t make Opportunity Attacks, and its Speed is halved.

Actions

Multiattack. The spirit makes a number of Slam attacks equal to half this spell’s level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Bludgeoning damage.

Reactions

Berserk Lashing (Clay Only). Trigger: The spirit takes damage from a creature. Response: The spirit makes a Slam attack against that creature if possible, or the spirit moves up to half its Speed toward that creature without provoking Opportunity Attacks.


Construct Spirit

Medium Construct, Neutral
  • Armor Class 17 (plus the spell's level; base included)
  • Hit Points 40
  • Speed 30 ft.
STR
18 (4)
DEX
10 (0)
CON
18 (4)
INT
14 (2)
WIS
11 (0)
CHA
5 (-3)
  • Saving Throws Str +4, Dex +0, Con +4, Int +2, Wis +0, Cha -3
  • Damage Resistance Poison
  • Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Understands the languages you know
  • Challenge None (0 XP)
  • Your Spell Casting Mod in Description (do NOT move this trait). 1
  • Spell Level in Description (do NOT move this trait). 4
  • HP Notes. Equals 40 plus 15 for each spell level above 4 (base included).
  • Heated Body (Metal Only). A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes [[1d10]] (1d10) Fire damage.
  • Stony Lethargy (Stone Only). When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. *Wisdom Saving Throw*: DC equals your spell save DC ([[8+@{npc_pb}+@{repeating_npctrait_$0_description}]]), the target. *Failure*: Until the start of its next turn, the target can't make Opportunity Attacks, and its Speed is halved.

Actions


  • Multiattack. The spirit makes a number of Slam attacks equal to half this spell's level (round down) ([[floor(@{repeating_npctrait_$1_description}/2)]]).
  • Slam. Melee Weapon Attack: +@{npc_pb} + @{repeating_npctrait_$0_description} to hit, reach 5 ft., one target. Hit: (1d8 + 4 + @{repeating_npctrait_$1_description}) plus spell's level (included) Bludgeoning damage.

Reactions


  • Berserk Lashing (Clay Only). *Trigger*: The spirit takes damage from a creature. *Response*: The spirit makes a Slam attack against that creature if possible, or the spirit moves up to half its Speed toward that creature without provoking Opportunity Attacks.
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