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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Heated Body (Metal Only). A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes 1d10 Fire damage.

Stony Lethargy (Stone Only). When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. Wisdom Saving Throw: DC equals your spell save DC, the target. Failure: Until the start of its next turn, the target can’t make Opportunity Attacks, and its Speed is halved.

Actions

Multiattack. The spirit makes a number of Slam attacks equal to half this spell’s level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Bludgeoning damage.

Reactions

Berserk Lashing (Clay Only). Trigger: The spirit takes damage from a creature. Response: The spirit makes a Slam attack against that creature if possible, or the spirit moves up to half its Speed toward that creature without provoking Opportunity Attacks.

Roll20 Note: This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect.

  • 'Spell level' refers to the level of the spell slot used to cast the Summon Construct spell.
  • Decide which version of spirit it is (Clay, Metal, or Stone) and delete any that are not appropriate.
  • AC = 13 + spell level.
  • Hit Points= 40 + 15 for each spell level above 4.
  • Understands the caster's languages.
  • Proficiency Bonus = the spellcaster's total proficiency bonus.
  • Stony Lethargy: Saving throw DC equals spell save DC 
  • Multiattack: a number of Slam attacks equal to half the spell's level (round down).
  • Slam:
    • Attack modifier = the spellcaster's spell attack modifier.
    • Damage = 1d8 + 4 + spell level.


Construct Spirit

Medium Construct, Neutral
  • Armor Class 17 (plus the spell's level; base included)
  • Hit Points 40
  • Speed 30 ft.
STR
18 (4)
DEX
10 (0)
CON
18 (4)
INT
14 (2)
WIS
11 (0)
CHA
5 (-3)
  • Saving Throws Str +4, Dex +0, Con +4, Int +2, Wis +0, Cha -3
  • Damage Resistance Poison
  • Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Understands the languages you know
  • Challenge None (0 XP)
  • Edits Required. This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect. 'Spell level' refers to the level of the spell slot used to cast the Summon Construct spell. Decide which version of spirit it is (Clay, Metal, or Stone) and delete any that are not appropriate. AC = 13 + spell level. Hit Points= 40 + 15 for each spell level above 4. Understands the caster's languages. Proficiency Bonus = the spellcaster's total proficiency bonus. Stony Lethargy: Saving throw DC equals spell save DC Multiattack: a number of Slam attacks equal to half the spell's level (round down). Slam: Attack modifier = the spellcaster's spell attack modifier. Damage = 1d8 + 4 + spell level.
  • Heated Body (Metal Only). A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes [[1d10]] (1d10) Fire damage.
  • Stony Lethargy (Stone Only). When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. *Wisdom Saving Throw*: DC equals your spell save DC, the target. *Failure*: Until the start of its next turn, the target can't make Opportunity Attacks, and its Speed is halved.

Actions


  • Multiattack. The spirit makes a number of Slam attacks equal to half this spell's level (round down).
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 4) plus spell's level Bludgeoning damage.

Reactions


  • Berserk Lashing (Clay Only). *Trigger*: The spirit takes damage from a creature. *Response*: The spirit makes a Slam attack against that creature if possible, or the spirit moves up to half its Speed toward that creature without provoking Opportunity Attacks.
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