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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Actions

Multiattack. The spirit makes a number of Fey Blade attacks equal to half this spell’s level (round down).

Fey Blade. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 2d6 + 3 + the spell’s level Force damage.

Bonus Actions

Fey Step. The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit’s chosen mood:

Fuming. The spirit has Advantage on the next attack roll it makes before the end of this turn.

Mirthful. Wisdom Saving Throw: DC equals your spell save DC, one creature the spirit can see within 10 feet of itself. Failure: The target is Charmed by you and the spirit for 1 minute or until the target takes any damage.

Tricksy. The spirit fills a 10-foot Cube within 5 feet of it with magical Darkness, which lasts until the end of its next turn.

Roll20 Note: This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect.

  • 'Spell level' refers to the level of the spell slot used to cast the Summon Fey spell.
  • Decide which version of spirit it is (Fuming, Mirthful, or Tricksy) and delete any that are not appropriate.
  • AC = 12 + spell level.
  • Hit Points = 30 + 10 for each spell level above 3.
  • Understands the caster's languages.
  • Proficiency Bonus = the spellcaster's total proficiency bonus.
  • Multiattack: a number of Fey Blade attacks equal to half the spell's level (round down).
  • Fey Blade:
    • Attack bonus = spell attack modifier
    • Damage = 2d6 + 3 + spell level
  • Mirthful Fey Step: 
    • DC equals your spell save DC.


Fey Spirit

Small Fey, Neutral
  • Armor Class 15 (plus the spell's level; base included)
  • Hit Points 30
  • Speed 30 ft., Fly 30 ft.
STR
13 (1)
DEX
16 (3)
CON
14 (2)
INT
14 (2)
WIS
11 (0)
CHA
16 (3)
  • Saving Throws Str +1, Dex +3, Con +2, Int +2, Wis +0, Cha +3
  • Condition Immunities Charmed
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Sylvan, understands the languages you know
  • Challenge None (0 XP)
  • Edits Required. This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect. 'Spell level' refers to the level of the spell slot used to cast the Summon Fey spell. Decide which version of spirit it is (Fuming, Mirthful, or Tricksy) and delete any that are not appropriate. AC = 12 + spell level. Hit Points = 30 + 10 for each spell level above 3. Understands the caster's languages. Proficiency Bonus = the spellcaster's total proficiency bonus. Multiattack: a number of Fey Blade attacks equal to half the spell's level (round down). Fey Blade: Attack bonus = spell attack modifier Damage = 2d6 + 3 + spell level Mirthful Fey Step: DC equals your spell save DC.

Actions


  • Multiattack. The spirit makes a number of Fey Blade attacks equal to half this spell’s level (round down).
  • Fey Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) plus spell's level Force damage.

Bonus Actions


  • Fey Step. The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit's chosen mood:
  • Fuming. The spirit has Advantage on the next attack roll it makes before the end of this turn.
  • Mirthful. *Wisdom Saving Throw*: DC equals your spell save DC, one creature the spirit can see within 10 feet of itself. *Failure*: The target is Charmed by you and the spirit for 1 minute or until the target takes any damage.
  • Tricksy. The spirit fills a 10-foot Cube within 5 feet of it with magical Darkness, which lasts until the end of its next turn.
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