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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Death Throes (Demon Only). When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. Failure: 2d10 plus this spell’s level Fire damage. Success: Half damage.

Devil’s Sight (Devil Only). Magical Darkness doesn’t impede the spirit’s Darkvision.

Magic Resistance. The spirit has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).

Bite (Demon Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + the spell’s level Necrotic damage.

Claws (Yugoloth Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell’s level Slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.

Fiery Strike (Devil Only). Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 150 ft. Hit: 2d6 + 3 + the spell’s level Fire damage.


Fiendish Spirit

Large Fiend, Neutral
  • Armor Class 12 (plus the spell's level)
  • Hit Points 50
  • Speed 40 ft.; Climb 40 ft. (Demon only); Fly 60 ft. (Devil only)
STR
13 (1)
DEX
16 (3)
CON
15 (2)
INT
10 (0)
WIS
10 (0)
CHA
16 (3)
  • Saving Throws Str +1, Dex +3, Con +2, Int +0, Wis +0, Cha +3
  • Damage Resistance Fire
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Abyssal, Infernal, Telepathy 60 ft.
  • Challenge None (0 XP)
  • Your Spell Casting Mod in Description (do NOT move this trait). 1
  • Spell Level in Description (do NOT move this trait). 6
  • HP Notes. Equals 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6 (base included).
  • Death Throes (Demon Only). When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. *Dexterity Saving Throw*: DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. *Failure*: [[2d10+@{repeating_npctrait_$1_description}]] (2d10) plus this spell's level Fire damage. *Success*: Half damage.
  • Devil's Sight (Devil Only). Magical Darkness doesn't impede the spirit's Darkvision.
  • Magic Resistance. The spirit has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down) ([[floor(@{repeating_npctrait_$1_description}/2)]]).
  • Bite (Demon Only). Melee Weapon Attack: +@{npc_pb} + @{repeating_npctrait_$0_description} to hit, reach 5 ft., one target. Hit: (1d12 + 3 + @{repeating_npctrait_$1_description}) plus spell's level (included) Necrotic damage.
  • Claws (Yugoloth Only). Melee Weapon Attack: +@{npc_pb} + @{repeating_npctrait_$0_description} to hit, reach 5 ft., one target. Hit: (1d8 + 3 + @{repeating_npctrait_$1_description}) plus the spell's level (included) Slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.
  • Fiery Strike (Devil Only) (Melee). Melee Weapon Attack: +@{npc_pb} + @{repeating_npctrait_$0_description} to hit, reach 5 ft., one target. 2d6 + 3 + @{repeating_npctrait_$1_description} damage plus (plus spell’s level (included) Fire)
  • Fiery Strike (Devil Only) (Ranged). Ranged Weapon Attack: +@{npc_pb} + @{repeating_npctrait_$0_description} to hit, reach 150 ft., one target. Hit: (2d6 + 3 + @{repeating_npctrait_$1_description}) plus spell’s level (included) Fire damage.
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