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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The pseudodragon makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.

Sting. Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: The Poisoned target also has the Unconscious condition until it takes damage or another creature takes an action to shake it awake.


Pseudodragon

Tiny Dragon, Neutral Good
  • Armor Class 14
  • Hit Points 10 (3d4 + 3)
  • Speed 15 ft., Fly 60 ft.
STR
6 (-2)
DEX
15 (2)
CON
13 (1)
INT
10 (0)
WIS
12 (1)
CHA
10 (0)
  • Saving Throws Str -2, Dex +2, Con +1, Int +0, Wis +1, Cha +0
  • Skills Perception +5, Stealth +4
  • Senses Blindsight 10 ft., Darkvision 60 ft., passive Perception 15
  • Languages Understands Common and Draconic but can't speak
  • Challenge 1/4 (50 XP)
  • Innate Spellcasting. The quasit casts *Invisibility* on itself, requiring no spell components and using Charisma as the spellcasting ability.
  • Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The pseudodragon makes two Bite attacks.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) Piercing damage.
  • Sting. *Constitution Saving Throw*: DC 12, one creature the pseudodragon can see within 5 feet. *Failure*: 5 ( or [[2d4]] (2d4)) Poison damage, and the target has the Poisoned condition for 1 hour. *Failure by 5 or More*: The Poisoned target also has the Unconscious condition until it takes damage or another creature takes an action to shake it awake.
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