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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.


Sphinx of Wonder

Tiny Celestial, Lawful Good
  • Armor Class 13
  • Hit Points 24 (7d4 + 7)
  • Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (3)
CON
13 (1)
INT
15 (2)
WIS
12 (1)
CHA
11 (0)
  • Saving Throws Str -2, Dex +3, Con +1, Int +2, Wis +1, Cha +0
  • Skills Arcana +4, Religion +4, Stealth +5
  • Damage Resistance Necrotic, Psychic, Radiant
  • Senses Darkvision 60 ft., passive Perception 11
  • Languages Celestial, Common
  • Challenge 1 (200 XP)
  • Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions


  • Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) Slashing damage plus (2d6)Radiant damage.

Reactions


  • Burst of Ingenuity (2/Day). *Trigger*: The sphinx or another creature within 30 feet makes an ability check or a saving throw. *Response*: The sphinx adds 2 to the roll.
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