A warforged, a gnoll, and a gargoyle walk into a bar—you’d think one of them would have seen it! An old joke, I know… but it’s all too true in this place. Here at Unicorn Point, I see all types. Last week I had a wagon in from Sylbaran, with a Warden traveling with all these little talking shrubs. Just yesterday it was a minotaur with a shard of black glass sticking out of his heart, and I swear that shard was moaning. And that woman over there? That’s Three Widow Jane, the fastest wand in Breland. And from the way she’s looking at that Tharashk Bloodhound… I’ve got a feeling you’re going to see just how fast she is.
—Jasco d’Orien, caravan master
The Western Frontier lies between Breland, Droaam, and the Eldeen Reaches. This chapter includes character options that draw on all of those regions. An adventurer from Droaam could be a Harpy, a Gargoyle, or another species common in that nation. A character from the Eldeen Reaches could be a Greensinger Initiate or a Ranger with ties to the Wardens of the Woods. A traveler from Breland could be a dashing Wandslinger or a priest of the Three Faces of Coin. This chapter includes all of these and many more, providing new subclasses, feats, species, and backgrounds for characters to choose from. While these options are well suited to adventurers on the Frontier, they could be found anywhere in Eberron. This chapter also includes a few iconic elements of Eberron—dragonmarks, the warforged—that have been updated to work with the latest edition of Dungeons & Dragons.