Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Location: Oldtown (3)

Services: Education, research, spellcasting services

Key NPCs: Tragomir “Ink” Narathun (male
dwarf alchemist)

Quickstone is a thriving community, with an ever-increasing population. Honoria Soldorak paid for the construction of the Schoolhouse, and brought in her nephew, Tragomir Narathun—generally called “Ink” both because of his constant note-taking and his exotic tattoos—to teach the local children. While young, Ink is an excellent scholar, well-versed in history and mathematics. However, his true love is alchemy—and in particular, the science of fleshcrafting. This is a common field of study in Ink’s home of Narathunhold, but he recognizes that people in Breland generally find it repulsive. So, he generally hides this work, but if your character has any interest in such things, they’ll find an eager collaborator in Ink.

The Schoolhouse is a simple building with a large open classroom. Ink lives above the classroom and maintains his alchemical lab there. While the Schoolhouse has a small library, it’s the largest collection of books in Quickstone and the primary resource for research in the town. Ink is usually happy to help with research, especially on matters relating to history or the daelkyr. Ink has some of the skills of an Alchemist Artificer, and may be willing to sell his spellcasting services; he may also have a few potions he’s created, or even a symbiont he’s willing to sell. He generally doesn’t have Potions of Healing; these can be purchased from Daff at the Patchery.

Ink is a Ruinbound Dwarf, described in Exploring Eberron. He has colorful tattoos covering his torso and arms, and these slowly shift in design. These tattoos include the image of a flumph, which actively moves around his skin; Ink sometimes talks to the tattoo, and says that it gives him advice.

Possible ties to the Schoolhouse:

  • (Sage or Alchemist) You could collaborate with Ink on your work, but if you and your DM agree, your character could replace Tragomir in Quickstone, and you could be the local teacher.
  • Ink knows a great deal about Aberrations and symbionts. You had a harrowing encounter with one of these, and Ink is keen to get a more detailed description of the experience.
  • You have a child who’s one of Ink’s students.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×