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Level 1 Conjuration (Warlock)

Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can’t take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.


Arms of Hadar

1 Conjuration
  • Casting Time: Action
  • Range: Self
  • Components: V S
  • Duration: Instantaneous
  • Classes: Warlock
  • Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
  • At Higher Levels: Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
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