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Level 1 Necromancy (Sorcerer, Wizard)

Casting Time: Action
Range: Self
Components: V, S, M (a drop of alcohol)
Duration: Instantaneous

You gain 2d4 + 4 Temporary Hit Points.

Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.


False Life

1 Necromancy
  • Casting Time: Action
  • Range: Self
  • Components: V S M (a drop of alcohol)
  • Duration: Instantaneous
  • Classes: Sorcerer, Wizard
  • You gain 2d4 + 4 Temporary Hit Points.
  • At Higher Levels: Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
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