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Level 4 Enchantment (Paladin)

Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range: Self
Component: V
Duration: Instantaneous

The target takes an extra 4d6 Psychic damage from the attack, and the target must succeed on a Wisdom saving throw or have the Stunned condition until the end of your next turn.

Using a Higher-Level Spell Slot. The extra damage increases by 1d6 for each spell slot level above 4.


Staggering Smite

4 Enchantment
  • Casting Time: Bonus Action
  • Range: Self
  • Components: V
  • Duration: Instantaneous
  • Classes: Paladin
  • Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike. The target takes an extra 4d6 Psychic damage from the attack, and the target must succeed on a Wisdom saving throw or have the Stunned condition until the end of your next turn.
  • At Higher Levels: Using a Higher-Level Spell Slot. The extra damage increases by 1d6 for each spell slot level above 4.
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