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Pathfinder

Compendium

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Astradaemon

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Believed to be creations of The Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly hunting throughout the void for souls on which to feed. These voracious creatures are the personifications of death resulting from negative energy or level drain. Their vile touch drains life force from their enemies, and even perishing near them sates their thirst for life and souls.

Special Abilities

Devour Soul (Su) As a standard Action, an Astradaemon that begins its turn with a grappled opponent can attempt to draw out and consume the soul of its victim, killing it instantly. This ability only works on living creatures, which may resist with a DC 25 Fortitude Saving Throw. The save is Constitution-based. For every 5 HD of the slain Creature, the Daemon Gains a +1 profane bonus on attacks, Saving Throws, and checks for 24 hours. This ability does not consume all of the soul, and pieces of it still exist after the Daemon Completes its feast (enough to be able to resurrect the slain victim normally).

Soul Siphon (Su) If a Small or larger living Creature dies within 10 feet of an Astradaemon, the Daemon Gains 1d8 temporary Hit Points and a +2 bonus to Strength for 10 minutes. These bonuses stack with themselves. Incorporeal Undead And living spirits traveling outside the body (such as a person using Astral Projection Or Magic jar ) take 1d8 points of Damage each round within the Daemon 's aura.

Attributes

AC
29, Touch 17, Flat-footed 21 (+7 Dex, +1 Dodge, +12 Natural, -1 Size)
Alignment
Ne
Aura
Soul Siphon (10 Ft.)
Base Atk
+17
CMB
+23
CMD
41
CR
CR 16
Cha
24
Con
24
Creature Type
Outsider (Daemon, Evil, Extraplanar)
DR
10/good And Silver
Defensive Abilities
Displacement
Dex
25
Environment
Any (Abaddon Or Astral Plane)
Feats
Combat Reflexes , Dodge , Flyby Attack , Iron Will , Mobility , Nimble Moves , Power Attack , Spring Attack , Weapon Finesse
Fort
+12
HP
212 (17d10+119)
Immune
Acid, Death Effects, Disease , Poison
Init
Ne Large Outsider ( Daemon , Evil , Extraplanar ) +7
Int
14
Languages
Abyssal, Infernal; Telepathy 100 Ft.
Melee
Bite +23 (2d6+5 Plus Energy Drain And Grab ), 2 Claws +23 (1d8+5 Plus Energy Drain), Tail Slap +18 (1d12+2 Plus Energy Drain)
Organization
Solitary, Pair, Or Pack (3-6)
Reach
10 Ft. (15 Ft. With Tail)
Ref
+17
Resist
Cold 10, Electricity 10, Fire 10
Senses
Darkvision 60 Ft., Deathwatch , True Seeing ; Perception +22
Size
Large
Skills
Acrobatics +24 (+48 Jump), Escape Artist +27, Fly +9, Intimidate +27, Knowledge (Planes) +22, Perception +22, Sense Motive +22, Stealth +23, Survival +22
Space
10 Ft.
Special Attacks
Devour Soul, Energy Drain (1 Level, Dc 25)
Speed
90 Ft., Fly 90 Ft. (Good)
Spell Resistance
27
Spell-Like Abilities
(Cl 17th; Concentration +24) Constant— Deathwatch , Displacement, True Seeing At Will— Enervation , Fear (Dc21), Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Vampiric Touch 3/day— Locate Creature , Plane Shift (Dc 24) 1/day— Energy Drain (Dc 24), Finger Of Death (Dc 24), Summon (Level 6, 1d3 Derghodaemons 50%)
Str
21
Treasure
Standard
Will
+14
Wis
15
XP
76,800
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