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Pathfinder

Compendium

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Bone Golem

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This horrific humanoid figure is a mass of bones and skulls tied together with slick ropes of sinew.

Special Abilities

Bone Prison (Ex) As a standard action, a bone golem can throw some of its bones at a creature within 30 feet—it must make a ranged touch attack to hit. These bones magically duplicate and form a cage surrounding struck creatures. Each round, the cage makes a combat maneuver check to deal the golem's slam damage, using the golem's CMB. If the check fails, the target is still trapped but takes no damage. The target can escape the grapple normally, or can break out of the bones by dealing 15 points of damage to the prison, which has the same AC, DR, and saves as the bone golem itself. Damage to the prison has no effect on the golem. The golem can only have one bone prison active at a time. If it wishes to create a second one, it (or some other creature) must first destroy the existing one.

Immunity to Magic (Ex) A bone golem is immune to any spell or spell-like ability that allows spell Resistance . In addition, certain spells and abilities function differently against the creature, as noted below.

Attributes

AC
21, Touch 11, Flat-footed 19 (+2 Dex, +10 Natural, -1 Size)
Alignment
N
Base Atk
+11
CMB
+16 (+20 Disarm Or Grapple)
CMD
28
CR
CR 8
Cha
1
Con
&Mdash;
Creature Type
Construct
DR
5/adamantine And Bludgeoning
Dex
15
Environment
Any
Feats
Improved Initiative B
Fort
+3
HP
90 (11d10+30)
Immune
Construct Traits, Magic
Init
N Large Construct +6
Int
&Mdash;
Melee
Bite +14 (1d8+4), 2 Slams +14 (2d6+4)
Organization
Solitary Or Gang (2-4)
Reach
10 Ft.
Ref
+5
Senses
Darkvision 60 Ft., Low-light Vision; Perception +0
Size
Large
Space
10 Ft.
Special Attacks
Bone Prison (Ranged Touch +12)
Speed
30 Ft.
Str
18
Treasure
None
Will
+3
Wis
10
XP
4,800
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