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Pathfinder

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Cold Rider

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Jagged, twisting antlers of dark blue ice crown the helm of this ice-armored Humanoid figure.

Cold riders are terrifying armored majesties, clad in cloaks of frost with a pair of large crystal-blue antlers cresting their almost skeletal heads. Their icy armor and Weapons are as much a part of them as their frozen flesh. Cold riders delight in perversion, slaughter, and the corruption of other fey. They prefer Undead or cold-resistant steeds, but even when they have no access to such, their Phantom Steed spell-like ability ensures they never go long without a mount.

Cold riders are 7 feet tall, though their antlers easily add another 2 feet to their height. They weigh 300 pounds.

Special Abilities

Icewalking (Ex) A Cold Rider and any Creature it rides can move across icy surfaces without Penalty and do not need to make Acrobatics Checks to run or Charge on ice. They may climb icy surfaces as if under the effects of the Spider Climb Spell.

Implements of Ice (Su) A Cold Rider wears Full Plate armor and wields a +2 icy burst Glaive Made of magical ice as hard as steel. Its armor does not restrict it in any way. When a Cold Rider dies, its armor and Glaive melt into Water In 1d6 rounds.

Susceptible to Shatter (Ex) A Shatter Spell deals 3d6 points of Damage to a Cold Rider (no save) and reduces its armor bonus by 2 for 1 minute. Shatter Spells automatically overcome a Cold Rider's Spell Resistance .

Attributes

AC
22, Touch 13, Flat-footed 19 (+9 Armor, +3 Dex)
Alignment
Ce
Base Atk
+6
CMB
+9
CMD
22
CR
CR 8
Cha
17
Con
18
Creature Type
Fey (Cold)
Defensive Abilities
Implements Of Ice
Dex
16
Environment
Any Cold
Feats
Improved Initiative , Mounted Combat , Ride-by Attack , Skill Focus ( Ride ), Spirited Charge , Trample , Weapon Focus (Glaive)
Fort
+8
HP
97 (13d6+52); Fast Healing 5
Immune
Cold
Init
Ce Medium Fey ( Cold ) +7
Int
14
Languages
Common, Elven, Sylvan
Melee
+2 Icy Burst Glaive +12/+7 (1d10+6/x3 Plus 1d6 Cold ) Or Gore +4 (2d6+1 Plus 1d6 Cold )
Organization
Solitary, Pair, Or Cavalry (3-12)
Ref
+11
Senses
Darkvision 60 Ft., Low-light Vision; Perception +18
Size
Medium
Skills
Acrobatics +19, Handle Animal +16, Intimidate +16, Knowledge (Nature) +18, Perception +18, Ride +22, Sense Motive +18, Stealth +19
Speed
30 Ft.; Icewalking
Spell Resistance
19
Spell-Like Abilities
(Cl 10th; Concentration +13) Constant— Pass Without Trace At Will— Chill Metal (Dc 15), Deep Slumber (Dc 16), Ghost Sound (Dc 13), Obscuring Mist , Phantom Steed, Ray Of Frost 1/day— Freedom Of Movement , Ice Storm
Str
17
Treasure
Standard
Weaknesses
Vulnerable To Fire And Sonic, Susceptible To Shatter
Will
+10
Wis
15
XP
4,800
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