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Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline Creature.
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per Caster Level. Targeted against a crystalline Creature (of any weight), shatter deals 1d6 points of sonic Damage per Caster Level (maximum 10d6), with a Fortitude save for half Damage.