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Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline Creature.

Used as an area attack, Shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target Shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per Caster Level. Targeted against a crystalline Creature (of any weight), Shatter deals 1d6 points of sonic Damage per Caster Level (maximum 10d6), with a Fortitude save for half Damage.


Casting Time
1 standard action
V, S, M/DF (a chip of mica)
Bard 2, Cleric 2, Sorcerer/wizard 2
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates (object); Will negates (object) or Fortitude half; see text
Evocation [sonic]
Spell Damage
1d6 per Caster Level (maximum 10d6)
Spell Damage Type
Spell Resistance
5-ft.-radius spread; or one solid object or one crystalline creature
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