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Jyoti

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Enigmatic and swift to anger, the avian race known as the jyoti are xenophobic natives of the Positive Energy Plane. Though some believe the jyoti are inherently good because their home plane is the source of all life, these beliefs are quite in error, for the jyoti react to all other races with wary suspicion at best, and usually assume the worst and attack before they can themselves be attacked. They guard their crystalline cities from all intrusion, especially by creatures from other planes and servants of the gods. They have been known to hold dangerous artifacts in their vaults on behalf of desperate visitors, though in the case of holy or unholy artifacts, the jyoti are more likely to destroy the artifacts as soon as possible.

Jyoti loathe natives of the Shadow Plane and the Negative Energy Plane in particular, though there is an element of pity in their actions toward Undead. They never discuss the Sceaduinar, and even hearing that name inflames jyoti into immediate anger. Those who dare argue on the sceaduinar's behalf are immediately attacked.

Special Abilities

Breath Weapon (Su) A jyoti's Breath Weapon Is a focused burst of searing Fire Infused with positive energy. Undead In the area take 11d8 Damage rather than 11d6.

Divine Aversion (Su) Jyoti dislike deities and are never divine spellcasters. Jyoti gain a +2 racial bonus on saves against divine magical effects.

Positive Energy (Su) A jyoti's natural Weapons and any Weapons it wields strike as if they were Ghost touch Weapons. In addition, any weapon (natural or manufactured) a jyoti uses deals +1d6 Fire Damage on a hit.

Positive Energy Affinity (Ex) A jyoti can exist comfortably on the Positive Energy Plane, and does not benefit (or suffer) from that plane's overwhelming infusions of life-giving energies. Whenever a jyoti is subjected to a magical Healing effect, that effect functions at its full potential, as if enhanced by Maximize Spell .

Attributes

AC
24, Touch 16, Flat-footed 18 (+4 Armor, +5 Dex, +1 Dodge, +4 Natural)
Alignment
N
Base Atk
+11
CMB
+13
CMD
29
CR
CR 9
Cha
15
Con
19
Creature Type
Outsider (Extraplanar)
Defensive Abilities
Divine Aversion, Positive Energy Affinity
Dex
20
Environment
Any (Positive Energy Plane)
Feats
Combat Casting , Dodge , Flyby Attack , Iron Will , Mobility , Wind Stance
Fort
+11
HP
104 (11d10+44); Fast Healing 10
Immune
Death Attacks, Disease , Energy Drain, Poison
Init
N Medium Outsider ( Extraplanar ) +5
Int
12
Languages
Aquan, Auran, Common, Ignan, Terran
Melee
+1 Ghost Touch Spear +14/+9/+4 (1d8+4/ × 3 Plus 1d6 Fire ), Bite +8 (1d6+1 Plus 1d6 Fire )
Organization
Solitary, Pair, Or Flight (38)
Racial Modifiers
+4 Knowledge (Planes), +4 Knowledge (Religion), +4 Perception
Ranged
Ray +16 Ranged Touch (By Spell)
Ref
+8
Resist
Acid 10, Cold 10, Electricity 10, Fire 10, Sonic 10
Senses
Darkvision 60 Ft., Low-light Vision; Perception +20
Size
Medium
Skills
Fly +9, Heal +16, Intimidate +16, Knowledge (Planes) +19, Knowledge (Religion) +19, Perception +20, Sense Motive +16, Stealth +19
Special Attacks
Breath Weapon (60-ft. Cone, 11d6 Fire , Reflex Dc 19 Half, Usable Once Every 1d4 Rounds), Positive Energy
Speed
30 Ft., Fly 90 Ft. (Good)
Spell Resistance
20
Spell-Like Abilities
(Cl 11th; Concentration +13) Constant— Mage Armor 3/day— Aid , Cure Serious Wounds , Daylight , Dimension Door , Lesser Restoration , Searing Light 1/day— Breath Of Life , Disrupting Weapon
Str
14
Treasure
Double ( +1 Ghost Touch Spear , Other Treasure)
Will
+11; +2 Vs. Divine
Wis
15
XP
6,400
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