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Pathfinder

Compendium

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Manitou

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An invisible presence suggests the shape of a giant-sized person, surrounded by a rhythm of subtle noises from the natural world.

A manitou is a powerful, benevolent spirit of nature that safeguards entire regions from danger, heals the sick and wounded, and preserves the balance among all creatures. When not invisible, a manitou looks like a powerfully built, long-haired humanoid with skin made of tree bark and rose quartz. A manitou stands 20 feet tall and weighs over 5,000 pounds.

Special Abilities

Positive Energy Aura (Su) Living creatures within the manitou's aura heal 5 hit points on its turn each round. A manitou can exclude a number of creatures equal to its Charisma modifier (typically 7) from the aura's effect, and can cease or resume the aura as a free action.

Spirit Stampede (Su) Every 1d4 rounds, a manitou can call upon animal spirits to attack, affecting a 60-foot cone and dealing 10d6 points of force damage (Reflex DC 26 half). Using this ability temporarily weakens the manitou's connection with the natural world, halting its positive energy aura until the stampede is ready to be used again.

Token of Fortune (Su) A manitou can imbue an small object, such as a stone or necklace, with its blessing. The object's bearer and any allies within 10 feet gain a +2 luck bonus on saving throws. The manitou can use Scrying On the token at will. The manitou can teleport to it (without error) once per day as a swift action. These abilities are lost if the token leaves the manitou's territory. A manitou may only have one token active at a time.

Attributes

AC
29, Touch 18, Flat-footed 22 (+3 Deflection, +6 Dex, +1 Dodge, +11 Natural, -2 Size)
Alignment
Ng
Aura
Positive Energy (10 Ft.)
Base Atk
+19
CMB
+33 (+35 Bull Rush)
CMD
53 (55 Vs. Bull Rush)
CR
CR 15
Cha
25
Con
24
Creature Type
Outsider (Native)
DR
10/cold Iron And Evil
Defensive Abilities
Freedom Of Movement , Greater Invisibility
Dex
23
Environment
Any Plains Or Forests
Feats
Awesome Blow , Cleave, Combat Reflexes, Dodge, Improved Bull Rush, Improved Initiative, Power Attack, Skill Focus ( Perception ), Skill Focus ( Stealth ), Weapon Focus (Slam)
Fort
+18
HP
237 (19d10+133); Fast Healing 5
Immune
Acid, Cold
Init
Ng Huge Outsider (Native) +10
Int
19
Languages
Celestial, Common, Sylvan; Speak With Animals
Melee
2 Slams +30 (4d10+12)
Organization
Solitary
Reach
15 Ft.
Ref
+12
Resist
Electricity 30, Fire 30
SQ
Token Of Fortune
Senses
Darkvision 60 Ft., Detect Evil , True Seeing ; Perception +34
Size
Huge
Skills
Climb +22, Diplomacy +20, Heal +16, Intimidate +10, Knowledge (Arcana, Geography, History, Religion) +14, Knowledge (Local, Planes) +17, Knowledge (Nature) +26, Perception +34, Sense Motive +19, Spellcraft +14, Stealth +17, Survival +28, Swim +22
Space
15 Ft.
Special Attacks
Spirit Stampede
Speed
30 Ft.
Spell Resistance
26
Spell-Like Abilities
(Cl 19th; Concentration +26) Constant— Detect Evil , Freedom Of Movement , Greater Invisibility , Pass Without Trace , Speak With Animals , True Seeing 3/day— Heal , Neutralize Poison , Restoration , Summon Nature's Ally Viii 1/day— Earthquake
Str
34
Treasure
Standard
Will
+17
Wis
22
XP
51,200
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