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Pathfinder

Compendium

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Shadow Demon

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Only this shadowy bat-winged demon's teeth and claws have any sense of physicality to them—the rest is lost in darkness.

Tales of demonic possession are common, used often by the ignorant to explain strange or violent behavior. While the majority of such cases are merely manifestations of madness or derangement, those that are legitimate possessions are often the work of shadow demons.

Unlike many demons, shadow demons are incorporeal. When a particularly envious and evil mortal soul is pulled into the Abyss, it is transformed, split apart, and combined with other souls until what emerges is little more than jealous malevolence without the impediment of a physical body.

Special Abilities

Sprint (Ex) Once per minute, a shadow demon increase its fly speed to 240 feet for 1 round.

Shadow Blend (Su) During any conditions other than bright light, a shadow demon can disappear into the shadows as a move-equivalent action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability.

Sunlight Powerlessness (Ex) A shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A shadow demon caught in such light cannot attack and can take only a single move or standard action. A shadow demon that is possessing a creature using Magic jar Is not harmed by sunlight, but if it is struck by a Sunbeam Or Sunburst Spell while possessing a creature, the shadow demon is driven out of its host automatically.

Attributes

AC
18, Touch 18, Flat-footed 14 (+4 Deflection, +4 Dex)
Alignment
Ce
Base Atk
+7
CMB
+11
CMD
25
CR
CR 7
Cha
19
Con
17
Creature Type
Outsider (Chaotic, Demon, Evil, Extraplanar, Incorporeal)
DR
10/cold Iron Or Good
Defensive Abilities
Incorporeal
Dex
18
Environment
Any (Abyss)
Feats
Blind-fight , Combat Reflexes , Improved Initiative , Lightning Reflexes
Fort
+5
HP
59 (7d10+21)
Immune
Cold, Electricity, Poison
Init
Ce Medium Outsider ( Chaotic , Demon , Evil , Extraplanar , Incorporeal ) +8
Int
14
Languages
Abyssal, Common; Telepathy 100 Ft.
Melee
2 Claws +11 Touch (1d6 Plus 1d6 Cold), Bite +11 Touch (1d8 Plus 1d6 Cold)
Organization
Solitary, Pair, Or Haunt (3-8)
Racial Modifiers
+8 Perception
Ref
+11
Resist
Acid 10, Fire 10
Senses
Darkvision 60 Ft.; Perception +20
Size
Medium
Skills
Acrobatics +14, Bluff +14, Fly +22, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +20, Sense Motive +12, Stealth +14
Special Attacks
Pounce, Sprint, Shadow Blend
Speed
Fly 40 Ft. (Perfect)
Spell Resistance
17
Spell-Like Abilities
(Cl 10th) At Will— Deeper Darkness, Fear (Dc 18), Greater Teleport (Self Only), Telekinesis (Dc 19) 3/day— Shadow Conjuration (Dc 18), Shadow Evocation (Dc 19) 1/day— Magic Jar (Dc 19), Summon (Level 3, 1 Shadow Demon 50%)
Str
&Mdash;
Treasure
Standard
Weaknesses
Sunlight Powerlessness
Will
+7
Wis
14
XP
3,200
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