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Shriezyx

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An oversized, eight-legged monstrosity stares ravenously from its three beady eyes, its gaping maw dripping with green venom.

Devised by a cabal of ancient wizards to serve as guardians for monuments and laboratories, shriezyx are horrific spiderlike aberrations created in arcane vats out of the flesh of many different creatures. Having outlived their creators, they continue to lurk in ruins, caves, and the deep places of the world, spreading far beyond the original city where they were created.

Shriezyx have no natural place in the ecology, but easily fill the niche of any predator of comparable Strength. They can subsist on rats and other Vermin for long periods of time, but relish the opportunity for a more substantial meal. Derros, drow, and other subterranean races sometimes use them as guards or mounts, or subject them to torturous experimentation. These races use bribes of food and the threat of fire to keep the creatures in line.

Shriezyx can reproduce with their own kind or lay unfertilized eggs that hatch into identical copies of their parent. Eggs remain viable for years, hatching after exposure to water, fresh air, or consistent warmth. A typical shriezyx is 3 feet tall and weighs 300 pounds.

Special Abilities

Fear of Fire (Ex) A shriezyx within 30 feet of a fire the size of a torch or larger becomes shaken as long as it remains within that range. If damaged by fire, a shriezyx must make a successful Will save (DC equals the amount of fire Damage dealt) or become frightened for 1 round.

Poison (Ex) Bite—injury; Save Fort DC 14; Frequency 1/round for 6 rounds; Effect 1d2 Str; Cure 1 save.

Slowing Toxin (Su) A shriezyx's web is coated with a supernatural toxin that numbs and deadens the nerves on contact. Any Creature struck by a shriezyx's web must succeed at a DC 14 Fortitude save or become slowed (as the Slow Spell) for 1 minute. Each round, a victim may attempt a new DC 14 Fortitude save to end the effect early. This toxin fades quickly from spun webs—it can only affect targets on the round the web is spun. Existing webs remain sticky and tangled, but do not have this slowing effect. The save DC is Constitution-based.

Attributes

AC
17, Touch 13, Flat-footed 14 (+3 Dex, +4 Natural)
Alignment
Ce
Base Atk
+5
CMB
+6
CMD
19 (31 Vs. Trip)
CR
CR 4
Cha
2
Con
12
Creature Type
Aberration
Defensive Abilities
Ferocity
Dex
17
Environment
Any
Feats
Great Fortitude, Improved Initiative, Step Up, Weapon Finesse
Fort
+5
HP
38 (7d8+7); Regeneration 3 (Fire)
Immune
Mind-affecting Effects
Init
Ce Medium Aberration +7
Int
3
Languages
Aklo
Melee
Bite +8 (1d6+1 Plus Poison), 4 Claws +8 (1d4+1)
Organization
Solitary, Pair, Or Hive (312)
Racial Modifiers
+4 Perception
Ref
+5
Senses
Darkvision 60 Ft., Tremorsense 60 Ft.; Perception +12
Size
Medium
Skills
Climb +15, Perception +12
Special Attacks
Slowing Toxin, Web (+8 Ranged, Dc 14, 7 Hp)
Speed
30 Ft., Climb 30 Ft.
Str
13
Treasure
Incidental
Weaknesses
Fear Of Fire, Vulnerable To Fire
Will
+6
Wis
12
XP
1,200
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