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Svartalfar

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This hairless, black-skinned elflike Creature has an expressionless face and wields an eerie ebon sword.

The ancestors of the svartalfars were exiled from their primordial home for grave crimes that no fey will speak of. Fleeing to the Shadow Plane, they formed assassin clans, and now they hire their services to any who pay them. Their payment must be in secrets, bits of occult science, and obscure information to add to their huge, dark libraries in Underground warrens hidden away on the Shadow Plane. Svartalfars are extremely interested in Knowledge about the realm of the fey. Many fear the svartalfars are searching for a way to finally take their revenge upon those who expelled them.

These cold, calculating killers are not swayed by whimsy or deeper passions. They pride themselves on their pitilessness and inability to be bribed or dissuaded from ending a target's life once they've been contracted to do so. Once an assassination is paid for, it's the duty of all the svartalfars of a clan or cabal to make sure it gets done. If a clan or cabal fails, another one will finish the job.

Svartalfars seem to feel no love or real friendship. All of their actions are committed for practical reasons—political gain, procreation, or relieving boredom. Focused and utterly unyielding, they are considered by many to be the perfect killers, and their tenacity and mastery over magic and shadows are a death sentence for anyone who has been marked as their quarry.

Special Abilities

Bane (Su) Once per day as a Swift Action, a svartalfar can imbue one of its Weapons with the Bane Weapon special ability. It must select one Creature type (and subtype, if choosing Humanoid or outsider) when it uses this ability. This lasts for 1 hour. This ability only functions while the svartalfar wields the weapon.

Quickened Spell Strike (Su) Three times per day as a Free Action after hitting with a melee weapon, a svartalfar can cast and deliver one of the following of its Spell-Like Abilities through the weapon: Chill Touch , Corrosive Touch , Force Punch , Frigid Touch , or Ray of Exhaustion . If the attack is a critical hit and the spell-like ability deals Damage, it deals double Damage.

Attributes

AC
20, Touch 15, Flat-footed 15 (+5 Dex, +5 Natural)
Alignment
Le
Base Atk
+6
CMB
+11
CMD
22
CR
CR 8
Cha
21
Con
17
Creature Type
Fey (Extraplanar)
DR
10/cold Iron
Dex
21
Environment
Any (Shadow Plane)
Feats
Agile Maneuvers, Combat Casting, Iron Will, Skill Focus ( Stealth ), Stealthy, Vital Strike, Weapon Focus (Longsword)
Fort
+6
HP
84 (13d6+39)
Init
Le Medium Fey (Extraplanar) +5
Int
18
Languages
Aklo, Common, Elven, Sylvan
Melee
+1 Longsword +9/+6 (1d8+4/1920)
Organization
Solitary, Pair, Cabal (312), Or Clan (1030)
Racial Modifiers
+4 Acrobatics When Jumping
Ref
+13
Resist
Cold 10, Electricity 10
Senses
Darkvision 120 Ft., Low-light Vision; Perception +18
Size
Medium
Skills
Acrobatics +21(+25 When Jumping), Bluff +21, Escape Artist +25, Intimidate +18, Knowledge (Nature) +20, Knowledge (Planes) +17, Perception +18, Sense Motive +18, Sleight Of Hand +21, Stealth +31
Special Attacks
Bane, Quickened Spell Strike, Sneak Attack +3d6
Speed
40 Ft.
Spell Resistance
19
Spell-Like Abilities
(Cl 13th; Concentration +18) At Will— Chill Touch (Dc 16), Corrosive Touch 3/day— Frigid Touch , Shadow Step , Vanish 1/day— Force Punch (Dc 18), Greater Invisibility , Ray Of Exhaustion (Dc 18)
Str
12
Treasure
Npc Gear ( +1 Longsword , Other Treasure)
Weaknesses
Light Blindness
Will
+12
Wis
14
XP
4,800
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