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Urdefhan

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Infused with fell energies from Abaddon, urdefhans are an unsightly race dedicated to war. They have developed many strange Weapons, but none are more iconic than the two-bladed rhoka sword. Rhoka swords are exotic one-handed melee weapons—all urdefhans are proficient in their use. With such Weapons, an urdefhan seeks to inflict as much death as possible upon the world before it perishes, so that its daemonic lords are pleased. Most male urdefhans are sterile—as a result, the women often turn to conjured daemons for mates. The products of such unions are usually typical urdefhans, but sometimes result in half-fiend urdefhans—these Monsters usually rise to positions of great power in their violent society.

Special Abilities

Daemonic Pact (Su) Urdefhans are infused with daemonic energy; as an Immediate Action, an urdefhan can attempt to allow this energy to consume its soul (50% chance of success per attempt). If it succeeds, the urdefhan dies and releases a 5-foot-radius burst of negative energy that deals 2d6 points of Damage (DC 14 Reflex half). The save DC is Con-based.

Strength Damage (Su) An urdefhan's bite drains vitality, turning the skin and muscle around the wound transparent and causing 2 points of Strength Damage unless the target succeeds on a DC 14 Fortitude save. The flesh remains transparent until the Strength Damage is healed, but this does not have any other effects. The save DC is Constitution-based.

Attributes

AC
16, Touch 11, Flat-footed 15 (+3 Armor, +1 Dex, +2 Natural)
Alignment
Ne
Base Atk
+3
CMB
+7
CMD
18
CR
CR 3
Cha
14
Con
17
Creature Type
Outsider (Native)
DR
5/good Or Silver
Defensive Abilities
Negative Energy Affinity
Dex
12
Environment
Any Land (Abaddon)
Feats
Iron Will , Weapon Focus (Rhoka Sword)
Fort
+6
HP
25 (3d10+9)
Immune
Death Effects (See Below), Disease , Fear , Level Drain
Init
Ne Medium Outsider ( Native ) +1
Int
14
Languages
Aklo, Undercommon
Melee
Rhoka Sword +8 (1d8+6/1820), Bite +2 (1d4+2 Plus 2 Str) Or Bite +7 (1d4+4 Plus 2 Str)
Organization
Solitary, Pair, Gang (312), Or Cult (1330 Plus 26 Fighters Of 2nd4th Level, 14 Necromancer Wizards Of 3rd6th Level, 1 Cleric High Priest Of 5th9th Level, 812 Skavelings, And 13 Ceustodaemons)
Ranged
Composite Longbow +4 (1d8+4/ × 3)
Ref
+4
Resist
Acid 10
SQ
Daemonic Pact
Senses
Darkvision 120 Ft.; Perception +7
Size
Medium
Skills
Intimidate +8, Knowledge (Dungeoneering) +5, Knowledge (Planes, Religion) +8, Perception +7, Ride +4, Sense Motive +7, Survival +7
Special Attacks
Blood Drain (1 Con)
Speed
30 Ft.
Spell Resistance
14
Spell-Like Abilities
(Cl 3rd; Concentration +5) At Will— Feather Fall 3/day— Align Weapon , Death Knell (Dc 14), Ray Of Enfeeblement (Dc 13)
Str
19
Treasure
Npc Gear (Studded Leather, Rhoka Sword, Composite Longbow (+4 Str) With 20 Arrows, Other Treasure)
Will
+4
Wis
13
XP
800
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