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Vouivre

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One half of this Creature is a nude woman, and the other is the front end of a slithering, winged Dragon.

A vouivre is a deceptive and monstrous predator that looks like a Humanoid woman from the waist up and the front end of a green-scaled Dragon from the waist down. It shuns the company of its own kind, preferring evil fey (particularly water-dwelling ones such as nixies) for intelligent conversation and mundane snakes for companionship. A vouivre is 12 feet long from head to head, weighs 500 pounds, and can live 200 years.

Vouivres make their homes in small caves near calm waters. They like to decorate their lairs with shiny coins, jewelry, and bright silks. One might place some of its treasure in the water outside to lure in curious humanoids, and bathe in these waters as a further enticement, hiding its Reptilian half until prey is within striking distance. Because a vouivre can breathe water or air (from either head), it often grabs a Creature, then retreats underwater to wait for the opponent to drown. It prefers Humanoid flesh, but will feed on any available warm-blooded prey. Vouivres have an affinity for music, and their magic is often accompanied by singing or subtle musical vibrations from their scales.

When a vouivre dies, its Dragon head disgorges a 2-foot-diameter glassy egg. After around 6 weeks, the egg hatches into one or two vouivres, which take 7 years to reach maturity. These offspring resemble humanoids the mother has eaten, so it prefers to feast on attractive and strong victims. The young also adapt to the appearance of nearby Reptilian creatures.

Special Abilities

Snake Empathy (Ex) A vouivre can communicate and empathize with snakes. It can use Diplomacy To alter such an animal's attitude, and when doing so gains a +4 racial bonus on the check.

Unwavering Mind (Ex) A vouivre gains a +4 bonus on Saving Throws to resist mind-affecting effects.

Attributes

AC
27, Touch 10, Flat-footed 26 (+1 Dex, +17 Natural, 1 Size)
Alignment
Ce
Base Atk
+16
CMB
+21 (+25 Grapple)
CMD
32 (Can't Be Tripped)
CR
CR 12
Cha
18
Con
18
Creature Type
Monstrous Humanoid (Aquatic)
Defensive Abilities
Unwavering Mind
Dex
13
Environment
Temperate Forests, Lakes, Or Rivers
Feats
Critical Focus, Deafening Critical, Great Fortitude, Improved Critical (Claw), Improved Initiative, Iron Will, Weapon Focus (Bite), Weapon Focus (Claw)
Fort
+9
HP
152 (16d10+64)
Immune
Cold
Init
Ce Large Monstrous Humanoid (Aquatic) +5
Int
11
Languages
Common, Sylvan
Melee
Bite +20 (3d6+4 Plus Grab), 2 Claws +20 (2d6+4/1920), 2 Wings +14 (1d8+2)
Organization
Solitary Or Harem (1 Plus 410 Snakes)
Reach
10 Ft.
Ref
+11
Resist
Fire 10, Sonic 10
SQ
Amphibious, Snake Empathy
Senses
Darkvision 60 Ft.; Perception +17
Size
Large
Skills
Bluff +20, Fly +6, Intimidate +15, Perception +17, Sense Motive +10, Stealth +12, Swim +12
Space
10 Ft.
Special Attacks
Breath Weapon (30-ft. Cone, 8d6 Fire, Reflex Dc 22 Half, Usable Every 1d4 Rounds)
Speed
30 Ft., Fly 40 Ft. (Poor), Swim 50 Ft.
Spell-Like Abilities
(Cl 13th; Concentration +17) At Will— Charm Person (Dc 15), Comprehend Languages , Ghost Sound (Dc 14), Speak With Animals (Snakes Only) 1/day— Charm Animal (Dc 15, Snakes Only), Shout (Dc 18), Song Of Discord (Dc 19)
Str
19
Treasure
Standard
Will
+14; +4 Vs. Mind-affecting Effects
Wis
14
XP
19,200
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