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Pathfinder

Compendium

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Vouivre

One half of this Creature is a nude woman, and the other is the front end of a slithering, winged Dragon.

A Vouivre is a deceptive and monstrous predator that looks like a Humanoid woman from the waist up and the front end of a green-scaled Dragon from the waist down. It shuns the company of its own kind, preferring evil fey (particularly water-dwelling ones such as nixies) for intelligent conversation and mundane snakes for companionship. A Vouivre is 12 feet long from head to head, weighs 500 pounds, and can live 200 years.

Vouivres make their homes in small caves near calm waters. They like to decorate their lairs with shiny coins, jewelry, and bright silks. One might place some of its treasure in the water outside to lure in curious humanoids, and bathe in these waters as a further enticement, hiding its Reptilian half until prey is within striking distance. Because a Vouivre can breathe water or air (from either head), it often grabs a Creature, then retreats underwater to wait for the opponent to drown. It prefers Humanoid flesh, but will feed on any available warm-blooded prey. Vouivres have an affinity for music, and their magic is often accompanied by singing or subtle musical vibrations from their scales.

When a Vouivre dies, its Dragon head disgorges a 2-foot-diameter glassy egg. After around 6 weeks, the egg hatches into one or two vouivres, which take 7 years to reach maturity. These offspring resemble humanoids the mother has eaten, so it prefers to feast on attractive and strong victims. The young also adapt to the appearance of nearby Reptilian creatures.

Special Abilities

Snake Empathy (Ex) A Vouivre can communicate and empathize with snakes. It can use Diplomacy To alter such an animal's attitude, and when doing so gains a +4 racial bonus on the check.

Unwavering Mind (Ex) A Vouivre gains a +4 bonus on Saving Throws to resist mind-affecting effects.

Attributes

Vouivre

CR 12

  • XP

    19,200
  • Ce Large Monstrous Humanoid (Aquatic)
  • Init

    +5;

    Senses

    Darkvision 60 Ft.;Perception +17
  • DEFENSE

  • AC

    27, touch 10, flat-footed 26 (+1 Dex, +17 Natural, -1 Size)
  • hp

    152(16d10+64)
  • Fort

    +9,

    Ref

    +11,

    Will

    +14
  • Defensive Abilities

    Unwavering Mind;

    Immunities

    Cold;

    Resist

    Fire 10, Sonic 10;
  • OFFENSE

  • Speed

    30 Ft., Fly 40 Ft. (Poor), Swim 50 Ft.
  • Melee

    Bite +20 (3d6+4 Plus Grab), 2 Claws +20 (2d6+4/19-20), 2 Wings +14 (1d8+2)
  • Special Attacks

    Breath Weapon (30-ft. Cone, 8d6 Fire, Reflex Dc 22 Half, Usable Every 1d4 Rounds)
  • Reach

    10 Ft.
  • Spell-Like Abilities

    (CL 13; concentration +17 )
  • STATISTICS

  • Str

    19,

    Dex

    13,

    Con

    18,

    Int

    11,

    Wis

    14,

    Cha

    18
  • Base Atk

    +16;

    CMB

    21;

    CMD

    32
  • Feats

    Critical Focus, Deafening Critical, Great Fortitude, Improved Critical (Claw), Improved Initiative, Iron Will, Weapon Focus (Bite), Weapon Focus (Claw),
  • Skills

    Bluff +20 Fly +6 Intimidate +15 Perception +17 Sense Motive +10 Stealth +12 Swim +12
  • Languages

    Common, Sylvan
  • SQ

    Amphibious, Snake Empathy
  • ECOLOGY

  • Environment

    Temperate Forests, Lakes, Or Rivers
  • Organization

    Solitary Or Harem (1 Plus 4-10 Snakes)
  • Treasure

    Standard