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Xacarba

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Fiends hailing from the darkest reaches of the Abyss, xacarbas are manipulation and Destruction intertwined. With their infamous ability to redirect Spells, these serpentine goliaths wreak havoc on the mind as well as the body, turning allies against one another and reveling in the Destruction doing so produces.

Special Abilities

Poison (Su) Bite—injury; Save Fort DC 25; Frequency 1/round for 6 rounds; Effect One chosen by the xacarba from three options; Cure 2 consecutive saves. The save DC is Constitution-based.

Fiendish Bile : Effect 1d4 Str Damage (good-aligned creatures also take 2d8 points of damage).

Mysterious Blood : Effect 1d4 Dex and 1d4 Wis Damage plus Confusion for 1 round.

Vile Disjunction : Effect Targeted Greater Dispel Magic (CL 18th) on the Creature.

Redirect Spell (Su) Any Creature that attempts to cast a spell within 30 feet of a xacarba must cast the spell defensively. If the caster fails the Concentration Check to do so (or if the caster opts to not cast defensively), the xacarba can choose the target of the spell as a Immediate Action. The new target must be a legal target—if there's no legal alternative target to choose from, this ability cannot be used.

Attributes

AC
31, Touch 12, Flat-footed 25 (+5 Dex, +1 Dodge, +19 Natural, 4 Size)
Alignment
Ce
Base Atk
+20
CMB
+33 (+37 Grapple)
CMD
49 (Can't Be Tripped)
CR
CR 15
Cha
24
Con
21
Creature Type
Outsider (Chaotic, Evil, Extraplanar)
DR
10/good
Dex
21
Environment
Any Land (Abyss)
Feats
Combat Reflexes , Dodge , Improved Initiative , Improved Iron Will , Improved Vital Strike , Iron Will , Lightning Reflexes , Mobility , Spring Attack , Vital Strike
Fort
+17
HP
210 (20d10+100)
Immune
Electricity, Poison
Init
Ce Gargantuan Outsider ( Chaotic , Evil , Extraplanar ) +9
Int
26
Languages
Abyssal, Common, Draconic; Telepathy 100 Ft.
Melee
Bite +25 (3d8+9 Plus Poison ), 3 Tail Slaps +20 (2d8+4 Plus Grab )
Organization
Solitary
Reach
15 Ft.
Ref
+13
Resist
Acid 10, Cold 10, Fire 10
SQ
Change Shape (Any Humanoid As A Swift Action, But Always Retains One Serpentine Trait That Negates The Bonus To Disguise Checks; Alter Self )
Senses
Arcane Sight , Darkvision 120 Ft., Detect Good , Low-light Vision, Scent , True Seeing ; Perception +29
Size
Gargantuan
Skills
Acrobatics +25 (+29 Jump), Bluff +30, Climb +17, Diplomacy +27, Disguise +27, Intimidate +27, Knowledge (Arcana) +31, Knowledge (Any Two) +31, Linguistics +28, Perception +29, Sense Motive +29, Spellcraft +31, Stealth +16, Use Magic Device +27
Space
20 Ft.
Special Attacks
Constrict (2d6+9), Redirect Spell
Speed
40 Ft., Climb 20 Ft.
Spell Resistance
26
Spell-Like Abilities
(Cl 18th; Concentration +25) Constant— Arcane Sight , Detect Good , True Seeing At Will— Detect Thoughts (Dc 19), Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Invisibility , Suggestion (Dc 20) 3/day— Charm Monster (Dc 21), Mass Suggestion (Dc 23), Scrying (Dc 21), Symbol Of Pain (Dc 22), Touch Of Idiocy , Vision 1/day—summon (Level 5, 1 Hezrou Or 1d4 Succubi, 50%)
Str
29
Treasure
Standard
Will
+20
Wis
22
XP
51,200
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