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Pathfinder

Compendium

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Djinni

This Creature stands nearly twice as tall as a human, although its lower torso trails away into a Vortex of mist and wind.

The djinn (singular djinni) are genies from the Plane of Air. They are said to be made of the stuff of clouds, with the Strength of the mightiest storms. A Djinni is about 10 feet tall and weighs about 1,000 pounds.

Djinn disdain physical combat, preferring to use their magical powers and aerial abilities against foes. A Djinni overmatched in combat usually takes flight and becomes a Whirlwind to harass those who follow. When faced with no other option than melee combat, most djinn prefer to wield masterwork scimitars two-handed.

Among other genies, djinn get along well with jann and marids. They are frequently at odds with the shaitans, and are sworn enemies of the efreet, despising these fiery genies more than any other genie race. So legendary is the conflict between the efreet and the djinn that many spellcasters attempt (to varying degrees of success) to secure a djinni's servitude by promising to aid the cause against their hated enemies.

A small percentage of djinn are noble. Noble djinn, often called viziers, have 10 Hit Dice, Strength 23, and Charisma 17, and can grant three wishes to any being (nongenies only) who captures them. Djinn nobles are CR 8.

Special Abilities

Air Mastery (Ex) Airborne creatures take a 1 Penalty on attack and Damage rolls against a Djinni.

Attributes

Djinni

CR 5

  • XP

    1,600
  • Cg Large Outsider (Air, Extraplanar)
  • Init

    +8;

    Senses

    Darkvision 60 Ft.;Perception +12
  • DEFENSE

  • AC

    19, touch 14, flat-footed 14 (+4 Dex, +1 Dodge, +5 Natural, -1 Size)
  • hp

    52(7d10+14)
  • Fort

    +4,

    Ref

    +9,

    Will

    +7
  • Immunities

    Acid;
  • OFFENSE

  • Speed

    20 Ft., Fly 60 Ft. (Perfect)
  • Melee

    2 Slams +10 (1d8+4) Or Mwk Scimitar +11/+6 (1d8+4/18-20)
  • Special Attacks

    Air Mastery, Whirlwind (1/10 Minutes, 1050 Ft. Tall, 1d8+4 Damage, Dc 17)
  • Reach

    10 Ft.
  • Spell-Like Abilities

    (CL 9; )
  • STATISTICS

  • Str

    18,

    Dex

    19,

    Con

    14,

    Int

    14,

    Wis

    15,

    Cha

    15
  • Base Atk

    +7;

    CMB

    12;

    CMD

    27
  • Feats

    Combat Casting, Combat Reflexes, Dodge, Improved Initiative B, Wind Stance,
  • Skills

    Appraise +12 Craft +12 Fly +20 Knowledge (planes) +12 Perception +12 Sense Motive +12 Stealth +10
  • Languages

    Aquan, Auran, Common, Ignan, Terran; Telepathy 100 Ft.
  • ECOLOGY

  • Environment

    Any (Plane Of Air)
  • Organization

    Solitary, Pair, Company (3-6), Or Band (7-10)
  • Treasure

    Standard (Masterwork Scimitar, Other Gear)