Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Giant Centipede

This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.

Giant centipedes attack nearly any living creatures with their poisonous jaws. These creatures adapt to many environments and feed voraciously on the local fauna, including humanoids. The coloration of giant centipedes mirrors that of normal centipedes and spans the spectrum, ranging from dull hues to bright reds and fiery oranges.

Other species of giant centipedes exist as well, some smaller but most quite a bit larger. You can adjust the stats given here by changing Hit Dice and size (changing Strength, Dexterity, and Constitution as appropriate) to represent a wide range of Giant Centipede species. The following table lists the most common variants.

Species CR Size HD
House centipede 1/8 Tiny 1d8
Sewer centipede 1/4 Small 1d8
Hissing centipede 1 Large 2d8
Giant whiptail centipede 2 Huge 4d8
Great forest centipede 6 Gargantuan 7d8
Titan Centipede 9 Colossal 10d8

Special Abilities

Poison (EX) Bite—injury; Save Fort DC 13; Frequency 1/round for 6 rounds; Effect 1d3 Dex Damage ; Cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Attributes

Giant Centipede

CR 1/2

  • XP

    200
  • N Medium vermin
  • Init

    +2;

    Senses

    darkvision 60 ft.;Perception +4
  • DEFENSE

  • AC

    14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
  • hp

    5(1d8+1)
  • Fort

    +3,

    Ref

    +2,

    Will

    +0
  • Immunities

    mind-affecting effects;
  • OFFENSE

  • Speed

    40 ft., climb 40 ft.
  • Attacks

    bite +2 (1d6-1 / );
  • Melee

    Bite +2 (1d6-1 Plus Poison )
  • Special Attacks

    Poison
  • Special Attacks

    Poison( 1d3, DC 13);
  • STATISTICS

  • Str

    9,

    Dex

    15,

    Con

    12,

    Int

    —,

    Wis

    10,

    Cha

    2
  • Base Atk

    +0;

    CMB

    -1;

    CMD

    11
  • Feats

    Weapon Finesse, ,
  • Skills

    Climb +10 Perception +4 Stealth +10 ;

    Racial Modifiers

    +4 Perception, +8 Stealth
  • Languages

  • ECOLOGY

  • Environment

    temperate or warm forest or underground
  • Organization

    solitary, pair, or colony (3–6)
  • Treasure

    none
  • Special Abilities

  • Poison

    Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

    Darkvision (Ex or Su)

    A creature with darkvision can see in total darkness, usually to a range of 60 feet. Within this range, the creature can see as clearly as a sighted creature could see in an area of bright light. Darkvision is black and white only but otherwise like normal sight.