Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Harm

Edit Page Content

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target's hit points to less than 1.

If used on an undead creature, harm acts like heal, wiping away the injuries and afflictions of an undead subject.  It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confuseddazed, dazzled, deafened, diseased, exhausted, fatigued, feeblemindedinsanity, nauseated, poisoned, sickened, and stunned. It also returns 10 hit points of damage (per level of the caster) to the subject, to a maximum of 150 points at 15th level.

Harm used on an undead subject does not remove negative levels or restore permanently drained ability score points.

Attributes

Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Level
Cleric 6
Range
Touch
Saving Throw
Will half; see text
School
Necromancy
Spell Resistance
Yes
Target
Creature touched
Advertisement Create a free account