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Pathfinder

Compendium

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Hippopotamus

The ill-tempered “river horse” has a well-earned reputation for hostility, despite the fact that it is a herbivore.

Hippo Companions

Starting Statistics: Size Medium; Speed 40 ft.; AC +6 natural armor; Attack bite (1d8); Ability Scores Str 11, Dex 12, Con 12, Int 2, Wis 13, Cha 5; Special Qualities low-light Vision, scent, sweat.

7th-Level Advancement: Size Large; AC +2 nat. arm.; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Ability Trample.

Special Abilities

Capsize (Ex) A Hippopotamus can overturn a boat of its size or smaller by ramming it as a Charge attack and making a CMB check. The DC of this check is 25 or the result of the boat captain's Profession (sailor) check, whichever is higher.

Sweat (Ex) A hippo's reddish sweat protects it from nonlethal Damage from hot environments, and grants it a +2 racial bonus on Saving Throws against nonmagical Disease .

Attributes

Hippopotamus

CR 5

  • XP

    1,600
  • N Large Animal
  • Init

    +4;

    Senses

    Low-light Vision, Scent;Perception +8
  • DEFENSE

  • AC

    17, touch 9, flat-footed 17 (+8 Natural, -1 Size)
  • hp

    59(7d8+28)
  • Fort

    +8,

    Ref

    +5,

    Will

    +3
  • Defensive Abilities

    Sweat;
  • OFFENSE

  • Speed

    40 Ft.
  • Melee

    Bite +8 (2d8+5)
  • Special Attacks

    Capsize, Trample (1d8+6, Dc 17)
  • Reach

    5 Ft.
  • STATISTICS

  • Str

    19,

    Dex

    10,

    Con

    16,

    Int

    2,

    Wis

    13,

    Cha

    5
  • Base Atk

    +6;

    CMB

    10;

    CMD

    20
  • Feats

    Endurance, Imp. Initiative, Power Attack, Skill Focus (Perception),
  • Skills

    Perception +8 Stealth +1 Swim +11 ;

    Racial Modifiers

    +10 Stealth Underwater
  • Languages

  • SQ

    Hold Breath
  • ECOLOGY

  • Environment

    Warm Rivers
  • Organization

    Solitary, Pair, Or Bloat (3-20)
  • Treasure

    None