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Hippopotamus
The ill-tempered “river horse” has a well-earned reputation for hostility, despite the fact that it is a herbivore.
Hippo Companions
Starting Statistics: Size Medium; Speed 40 ft.; AC +6 natural armor; Attack bite (1d8); Ability Scores Str 11, Dex 12, Con 12, Int 2, Wis 13, Cha 5; Special Qualities low-light Vision, scent, sweat.
7th-Level Advancement: Size Large; AC +2 nat. arm.; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Ability Trample.
Special Abilities
Capsize (Ex) A Hippopotamus can overturn a boat of its size or smaller by ramming it as a Charge attack and making a CMB check. The DC of this check is 25 or the result of the boat captain's Profession (sailor) check, whichever is higher.
Sweat (Ex) A hippo's reddish sweat protects it from nonlethal Damage from hot environments, and grants it a +2 racial bonus on Saving Throws against nonmagical Disease .