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Kamadan

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This large Leopard has six colorful snakes, hissing and ready to strike, sprouting from its shoulders.

Kamadans are wicked hunters that enjoy stalking and toying with prey, especially when their quarry is relatively intelligent. When a kamadan attacks, it first uses its soporific breath, then pounces on any targets that remain awake. Kamadans stand about 3 feet at the shoulder, about 9 feet long and weighing up to 500 pounds.

Although kamadans are certainly magical creatures, they share many psychological and sociological traits with other big cats. Even when hunting alone to avoid competition, a kamadan is often a member of a larger pride. In areas where wildlife or natives are more powerful, kamadan packs are more likely to hunt as a unit.

Kamadans prefer Underground lairs, but settle for rocky outcroppings or dens inside brambles or other thick bushes, and they use their snakes to manipulate the bones and baubles of their prey into decorative arrangements. Occasionally, a kamadan shares its lair with another Creature, but only if the other Creature is more powerful or plies the kamadan regularly with tributes of food and treasure.

Though the above statistics represent the most common breed of kamadan, two rarer but more dangerous variants are detailed in brief below.

Dusk Kamadan (CR +1): A dusk kamadan has midnight black fur and snakes bearing black and red ring patterns on their bodies. A dusk kamadan has the advanced Creature template, and its snakes have a poisonous bite: Snakes—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves.

Polar Kamadan (CR +2): A polar kamadan has white fur with black spots like a snow Leopard. Its snakes are furred as well. A polar kamadan has the advanced Creature template and batlike wings that grant it a fly speed of 60 ft. (average). The Breath Weapon of a polar kamadan is particularly cold—those who succumb to it also suffer 1d4 points of Dexterity Damage from numbness.

Special Abilities

Breath Weapon (Su) A kamadan can exhale a cone of gas that makes living creatures fall asleep for 5 minutes (Fortitude DC 15 negates). Slapping or wounding awakens a Creature put to sleep by this attack, but normal noise does not. This is a sleep effect. The save DC is Constitution-based.

Snakes (Ex) A kamadan's snakes attack simultaneously; this is always a secondary attack.

Attributes

AC
17, Touch 12, Flat-footed 14 (+2 Dex, +1 Dodge, +5 Natural, 1 Size)
Alignment
Ne
Base Atk
+5
CMB
+9
CMD
22 (26 Vs. Trip)
CR
CR 4
Cha
9
Con
16
Creature Type
Magical Beast
Dex
15
Environment
Temperate Or Warm Plains
Feats
Combat Reflexes , Dodge , Mobility
Fort
+7
HP
42 (5d10+15)
Init
Ne Large Magical Beast +2
Int
5
Languages
Aklo
Melee
Bite +7 (1d6+3), 2 Claws +7 (1d3+3), Snakes +2 (1d4+1)
Organization
Solitary, Pair, Or Pack (39)
Racial Modifiers
+4 Acrobatics, +4 Stealth
Reach
5 Ft. (10 Ft. With Snakes)
Ref
+6
Senses
Darkvision 60 Ft., Low-light Vision, Scent ; Perception +8
Size
Large
Skills
Acrobatics +6 (+10 When Jumping), Perception +8, Stealth +6
Space
10 Ft.
Special Attacks
Breath Weapon (30-ft. Cone, Sleep, Fortitude Dc 15 Negates, Usable Every 1d4 Rounds), Pounce
Speed
40 Ft.
Str
17
Treasure
Standard
Will
+2
Wis
12
XP
1,200
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