An asura has the following traits, unless otherwise noted in the creature's entry.
Immunity to curses, Disease, and Poison.
Resistance to acid 10 and electricity 10.
- +2 racial bonus on Saving Throws against Enchantment Spells.
- Elusive Aura (Su) Asuras exist within reality but apart from it. All but the least of asuras exude an aura that affects all creatures within the area as if by a Nondetection spell. The size of the aura is proportional to the asura's power. The Caster Level check to attempt Divination on creatures within the aura is 15 + the spell-like ability Caster Level of the asura creating the aura.
Regeneration (Ex) The divine spark at the core of their being allows asuras to Regenerate at varying rates. Good Weapons and Spells can kill an asura.
Spell Resistance (Ex) Most asuras are resistant to magic and have an SR equal to 11 + their CR. Only the weakest asuras lack this ability.
Summon (Sp) Asuras share the ability to Summon others of their kind, typically another of their type or a small number of weaker asuras.
- An asura's natural Weapons, as well as any Weapons it wields, are treated as Lawful and evil for the purpose of overcoming Damage reduction.
- +6 racial bonus on Escape Artist checks and a +4 racial bonus on Perception checks.